RenderLabel() public static method

public static RenderLabel ( Geometries position, LabelStyle labelStyle, IViewport viewport, string labelText ) : UIElement
position Geometries
labelStyle Mapsui.Styles.LabelStyle
viewport IViewport
labelText string
return UIElement
Exemplo n.º 1
0
        private static void RenderFeature(IViewport viewport, Canvas canvas, IFeature feature, IStyle style,
                                          bool rasterizing, BrushCache brushCache = null)
        {
            if (style is LabelStyle)
            {
                var labelStyle = (LabelStyle)style;
                canvas.Children.Add(SingleLabelRenderer.RenderLabel(feature.Geometry.GetBoundingBox().GetCentroid(),
                                                                    labelStyle, viewport, labelStyle.GetLabelText(feature)));
            }
            else
            {
                var renderedGeometry = feature.RenderedGeometry.ContainsKey(style)
                    ? feature.RenderedGeometry[style] as Shape
                    : null;
                if (renderedGeometry == null)
                {
                    renderedGeometry = RenderGeometry(viewport, style, feature, brushCache);
                    if (!rasterizing)
                    {
                        feature.RenderedGeometry[style] = renderedGeometry;
                    }
                }
                else
                {
                    PositionGeometry(renderedGeometry, viewport, style, feature);
                }

                if (!canvas.Children.Contains(renderedGeometry))
                {
                    // Adding twice can happen when a single feature has two identical styles
                    canvas.Children.Add(renderedGeometry);
                }
            }
        }
Exemplo n.º 2
0
        private static void RenderFeature(IViewport viewport, Canvas canvas, IFeature feature, IStyle style, SymbolCache symbolCache, bool rasterizing)
        {
            if (style is LabelStyle)
            {
                var labelStyle = (LabelStyle)style;
                canvas.Children.Add(SingleLabelRenderer.RenderLabel(feature.Geometry.GetBoundingBox().GetCentroid(),
                                                                    labelStyle, viewport, labelStyle.GetLabelText(feature)));
            }
            else
            {
                Shape  renderedGeometry;
                object cachedObject;
                if (feature.RenderedGeometry.TryGetValue(style, out cachedObject))
                {
                    renderedGeometry = (Shape)cachedObject; // Has to be Shape
                    PositionGeometry(renderedGeometry, viewport, style, feature);
                }
                else
                {
                    renderedGeometry = RenderGeometry(viewport, style, feature, symbolCache);
                    if (!rasterizing)
                    {
                        feature.RenderedGeometry[style] = renderedGeometry;
                    }
                }

                if (!canvas.Children.Contains(renderedGeometry))
                {
                    // Adding twice can happen when a single feature has two identical styles
                    canvas.Children.Add(renderedGeometry);
                }
            }
        }
Exemplo n.º 3
0
        public static Canvas RenderLabelLayer(IViewport viewport, LabelLayer layer)
        {
            var canvas = new Canvas {
                Opacity = layer.Opacity
            };

            // todo: take into account the priority
            var features = layer.GetFeaturesInView(viewport.Extent, viewport.Resolution).ToList();

            var layerStyles = BaseLayer.GetLayerStyles(layer);

            foreach (var layerStyle in layerStyles)
            {
                foreach (var feature in features)
                {
                    var style = (layerStyle is IThemeStyle) ? (layerStyle as IThemeStyle).GetStyle(feature) : layerStyle;

                    if ((style == null) ||
                        (style.Enabled == false) ||
                        (style.MinVisible > viewport.Resolution) ||
                        (style.MaxVisible < viewport.Resolution))
                    {
                        continue;
                    }

                    if (!(style is LabelStyle))
                    {
                        throw new Exception("Style of label is not a LabelStyle");
                    }
                    var labelStyle = style as LabelStyle;

                    labelStyle.Text = layer.GetLabelText(feature);

                    var postion   = feature.Geometry.GetBoundingBox().GetCentroid();
                    var labelText = labelStyle.GetLabelText(feature);
                    canvas.Children.Add(SingleLabelRenderer.RenderLabel(postion, labelStyle, viewport, labelText));
                }
            }
            return(canvas);
        }
Exemplo n.º 4
0
        public static Canvas Render(IViewport viewport, LabelLayer layer)
        {
            // todo: Move stack functionality to Mapsui core.
            // step 1) Split RenderStackedLabelLayer into a method
            // GetFeaturesInViewStacked en a RenderStackedLabel
            // which can later be replace by normal label rendering.
            // The method GetFeaturesInViewStacked
            // returns a style with an offset determined by the stackoffset
            // and a position determined by CenterX en Cluster.Box.Bottom.
            // step 2) Move GetFeaturesInViewStacked to a GetFeaturesInView
            // method of a new StackedLabelLayed.

            var canvas = new Canvas {
                Opacity = layer.Opacity
            };

            // todo: take into account the priority
            var features = layer.GetFeaturesInView(viewport.Extent, viewport.Resolution).ToArray();
            var margin   = viewport.Resolution * 50;

            const int symbolSize = 32; // todo: determine margin by symbol size
            const int boxMargin  = symbolSize / 2;

            var clusters = new List <Cluster>();

            //todo: repeat until there are no more merges
            ClusterFeatures(clusters, features, margin, layer.Style, viewport.Resolution);
            const int textHeight = 18;

            foreach (var cluster in clusters)
            {
                var stackOffsetY = double.NaN;

                var orderedFeatures = cluster.Features.OrderBy(f => f.Geometry.GetBoundingBox().GetCentroid().Y);

                if (cluster.Features.Count > 1)
                {
                    canvas.Children.Add(RenderBox(cluster.Box, viewport));
                }

                foreach (var feature in orderedFeatures)
                {
                    if (double.IsNaN(stackOffsetY)) // first time
                    {
                        stackOffsetY = textHeight * 0.5 + boxMargin;
                    }
                    else
                    {
                        stackOffsetY += textHeight; //todo: get size from text (or just pass stack nr)
                    }
                    LabelStyle style;
                    if (layer.Style is IThemeStyle)
                    {
                        style = (LabelStyle)((IThemeStyle)layer.Style).GetStyle(feature);
                    }
                    else
                    {
                        style = (LabelStyle)layer.Style;
                    }

                    var labelStyle = new LabelStyle(style)
                    {
                        Text = layer.GetLabelText(feature)
                               //we only use the layer for the text, this should be returned by style
                    };
                    labelStyle.Offset.Y += stackOffsetY;

                    // Since the box can be rotated, find the minimal Y value of all 4 corners
                    var rotatedBox = cluster.Box.Rotate(-viewport.Rotation);
                    var minY       = rotatedBox.Vertices.Select(v => v.Y).Min();
                    var position   = new Point(cluster.Box.GetCentroid().X, minY);

                    var labelText = labelStyle.GetLabelText(feature);
                    canvas.Children.Add(SingleLabelRenderer.RenderLabel(position, labelStyle, viewport, labelText));
                }
            }
            return(canvas);
        }