Exemplo n.º 1
0
 private void RenderFeature(SKCanvas canvas, IReadOnlyViewport viewport, IStyle style, IFeature feature, float layerOpacity)
 {
     if (feature.Geometry is Point)
     {
         PointRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, _symbolCache, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is MultiPoint)
     {
         MultiPointRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, _symbolCache, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is LineString)
     {
         LineStringRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is MultiLineString)
     {
         MultiLineStringRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is Polygon)
     {
         PolygonRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity, _symbolCache);
     }
     else if (feature.Geometry is MultiPolygon)
     {
         MultiPolygonRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity, _symbolCache);
     }
     else if (feature.Geometry is IRaster)
     {
         RasterRenderer.Draw(canvas, viewport, style, feature, layerOpacity * style.Opacity, _tileCache, _currentIteration);
     }
 }
Exemplo n.º 2
0
 private void RenderFeature(SKCanvas canvas, IViewport viewport, IStyle style, IFeature feature)
 {
     if (feature.Geometry is Point)
     {
         PointRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, _symbolTextureCache);
     }
     else if (feature.Geometry is MultiPoint)
     {
         MultiPointRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, _symbolTextureCache);
     }
     else if (feature.Geometry is LineString)
     {
         LineStringRenderer.Draw(canvas, viewport, style, feature.Geometry);
     }
     else if (feature.Geometry is MultiLineString)
     {
         MultiLineStringRenderer.Draw(canvas, viewport, style, feature.Geometry);
     }
     else if (feature.Geometry is Polygon)
     {
         PolygonRenderer.Draw(canvas, viewport, style, feature.Geometry);
     }
     else if (feature.Geometry is MultiPolygon)
     {
         MultiPolygonRenderer.Draw(canvas, viewport, style, feature.Geometry);
     }
     else if (feature.Geometry is IRaster)
     {
         RasterRenderer.Draw(canvas, viewport, style, feature, _tileTextureCache, _currentIteration);
     }
 }
Exemplo n.º 3
0
 private void RenderFeature(SKCanvas canvas, IReadOnlyViewport viewport, ILayer layer, IStyle style, IFeature feature, float layerOpacity)
 {
     // Check, if we have a special renderer for this style
     if (StyleRenderers.ContainsKey(style.GetType()))
     {
         // Save canvas
         canvas.Save();
         // We have a special renderer, so try, if it could draw this
         var result = ((ISkiaStyleRenderer)StyleRenderers[style.GetType()]).Draw(canvas, viewport, layer, feature, style, _symbolCache);
         // Restore old canvas
         canvas.Restore();
         // Was it drawn?
         if (result)
         {
             // Yes, special style renderer drawn correct
             return;
         }
     }
     // No special style renderer handled this up to now, than try standard renderers
     if (feature.Geometry is Point)
     {
         PointRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, _symbolCache, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is MultiPoint)
     {
         MultiPointRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, _symbolCache, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is LineString)
     {
         LineStringRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is MultiLineString)
     {
         MultiLineStringRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity);
     }
     else if (feature.Geometry is Polygon)
     {
         PolygonRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity, _symbolCache);
     }
     else if (feature.Geometry is MultiPolygon)
     {
         MultiPolygonRenderer.Draw(canvas, viewport, style, feature, feature.Geometry, layerOpacity * style.Opacity, _symbolCache);
     }
     else if (feature.Geometry is IRaster)
     {
         RasterRenderer.Draw(canvas, viewport, style, feature, layerOpacity * style.Opacity, _tileCache, _currentIteration);
     }
 }
Exemplo n.º 4
0
        private void RenderFeature(SKCanvas canvas, IReadOnlyViewport viewport, ILayer layer, IStyle style, IFeature feature, float layerOpacity)
        {
            // Check, if we have a special renderer for this style
            if (StyleRenderers.ContainsKey(style.GetType()))
            {
                // Save canvas
                canvas.Save();
                // We have a special renderer, so try, if it could draw this
                var styleRenderer = (ISkiaStyleRenderer)StyleRenderers[style.GetType()];
                var result        = styleRenderer.Draw(canvas, viewport, layer, feature, style, _symbolCache);
                // Restore old canvas
                canvas.Restore();
                // Was it drawn?
                if (result)
                {
                    // Yes, special style renderer drawn correct
                    return;
                }
            }

            // No special style renderer handled this up to now, than try standard renderers
            if (feature is GeometryFeature geometryFeatureNts)
            {
                GeometryRenderer.Draw(canvas, viewport, style, layerOpacity, geometryFeatureNts, _symbolCache);
            }
            if (feature is PointFeature pointFeature)
            {
                PointRenderer.Draw(canvas, viewport, style, pointFeature, pointFeature.Point.X, pointFeature.Point.Y, _symbolCache, layerOpacity * style.Opacity);
            }
            else if (feature is RectFeature rectFeature)
            {
                RectRenderer.Draw(canvas, viewport, style, rectFeature, layerOpacity * style.Opacity);
            }
            else if (feature is RasterFeature rasterFeature)
            {
                RasterRenderer.Draw(canvas, viewport, style, rasterFeature, rasterFeature.Raster, layerOpacity * style.Opacity, _tileCache, _currentIteration);
            }
        }