Exemplo n.º 1
0
        private void BuildPaths(MapArgs e, IEnumerable<IFeature> features, out List<GraphicsPath> borderPaths)
        {
            borderPaths = new List<GraphicsPath>();
            IEnvelope drawExtents = e.PixelToProj(_drawingBounds);
            for (int selectState = 0; selectState < 2; selectState++)
            {
                foreach (IPolygonCategory category in Symbology.Categories)
                {

                    // Determine the subset of the specified features that are visible and match the category
                    IPolygonCategory polygonCategory = category;
                    int i = selectState;
                    Func<IDrawnState, bool> isMember = state =>
                        state.SchemeCategory == polygonCategory &&
                        state.IsVisible &&
                        state.IsSelected == (i == 1);

                    var drawnFeatures = from feature in features
                                        where isMember(DrawingFilter[feature])
                                        select feature;

                    GraphicsPath borderPath = new GraphicsPath();
                    foreach (IFeature f in drawnFeatures)
                    {

                        if (drawExtents.Contains(f.Envelope))
                        {
                            // This optimization only works if we are zoomed out far enough
                            // that the whole linestring fits in the short integer
                            // drawing window.  Otherwise, we need to crop the line.
                            // FastBuildLine(graphPath, f, minX, maxY, dx, dy);
                            BuildPolygon(DataSet.Vertex, f.ShapeIndex, borderPath, e, false);
                        }
                        else
                        {
                            BuildPolygon(DataSet.Vertex, f.ShapeIndex, borderPath, e, true);
                        }
                    }
                    borderPaths.Add(borderPath);
                }
            }
        }
Exemplo n.º 2
0
        // This draws the individual line features
        private void DrawFeatures(MapArgs e, IEnumerable<IFeature> features)
        {
            Graphics g;
            if (e.Device != null)
            {
                g = e.Device; // A device on the MapArgs is optional, but overrides the normal buffering behaviors.
            }
            else
            {
                g = Graphics.FromImage(_backBuffer);
            }
            // Only draw features that are currently visible.
            IEnvelope drawExtents = e.PixelToProj(_drawingBounds);

            double minX = e.MinX;
            double maxY = e.MaxY;
            double dx = e.Dx;
            double dy = e.Dy;


            for (int selectState = 0; selectState < 2; selectState++)
            {
                foreach (ILineCategory category in Symbology.Categories)
                {
                    // Define the symbology based on the category and selection state
                    ILineSymbolizer ls = category.Symbolizer;
                    if (selectState == SELECTED) ls = category.SelectionSymbolizer;
                    if (ls.Smoothing)
                    {
                        g.SmoothingMode = SmoothingMode.AntiAlias;
                    }
                    else
                    {
                        g.SmoothingMode = SmoothingMode.None;
                    }
 

                    // Determine the subset of the specified features that are visible and match the category
                    ILineCategory lineCategory = category;
                    int i = selectState;
                    Func<IDrawnState, bool> isMember = state =>
                        state.SchemeCategory == lineCategory &&
                        state.IsVisible &&
                        state.IsSelected == (i == 1);

                    var drawnFeatures = from feature in features
                                        where isMember(DrawingFilter[feature])
                                        select feature;


                    GraphicsPath graphPath = new GraphicsPath();
                    foreach (IFeature f in drawnFeatures)
                    {

                        if (drawExtents.Contains(f.Envelope))
                        {
                            // This optimization only works if we are zoomed out far enough
                            // that the whole linestring fits in the short integer
                            // drawing window.  Otherwise, we need to crop the line.
                            FastBuildLine(graphPath, DataSet.Vertex, f.ShapeIndex, minX, maxY, dx, dy);
                        }
                        else
                        {
                            for (int iPart = 0; iPart < f.NumGeometries; iPart++)
                            {
                                IBasicGeometry geom = f.GetBasicGeometryN(iPart);
                                if (drawExtents.Contains(f.Envelope) == false)
                                {
                                    geom = e.GeographicExtents.Intersection(geom);
                                }
                                // Cropped geometries can be either linestrings or multi-linestrings
                                IBasicLineString bls = geom as IBasicLineString;
                                if (bls != null)
                                {
                                    // the result is definitely in the linestring category
                                    BuildLineString(graphPath, bls, minX, maxY, dx, dy);
                                }
                                else
                                {
                                    IMultiLineString intersect = geom as MultiLineString;
                                    if (intersect == null) continue;
                                    for (int iLine = 0; iLine < intersect.NumGeometries; iLine++)
                                    {
                                        BuildLineString(graphPath, intersect.GetBasicGeometryN(iLine) as IBasicLineString, minX, maxY, dx, dy);
                                    }
                                }
                            }
                        }
                    }
                    double scale = 1;
                    if (ls.ScaleMode == ScaleModes.Geographic)
                    {
                        scale = e.ImageRectangle.Width / e.GeographicExtents.Width;
                    }

                    foreach (IStroke stroke in ls.Strokes)
                    {  
                        
                        stroke.DrawPath(g, graphPath, scale);
                    }
                    
                    graphPath.Dispose();

                }
            }
            if (e.Device == null) g.Dispose();
        }
Exemplo n.º 3
0
 private void BuildPaths(MapArgs e, IEnumerable<int> indices, out List<GraphicsPath> paths)
 {
     paths = new List<GraphicsPath>();     
     Extent drawExtents = new Extent(e.PixelToProj(_drawingBounds));
     Dictionary<FastDrawnState, GraphicsPath> borders = new Dictionary<FastDrawnState, GraphicsPath>();
     for (int selectState = 0; selectState < 2; selectState++)
     {
         foreach (IPolygonCategory category in Symbology.Categories)
         {
             FastDrawnState state = new FastDrawnState(selectState == 1, category);
             
             GraphicsPath border = new GraphicsPath();
             borders.Add(state, border);
             paths.Add(border);
         }
     }
     List<ShapeRange> shapes = DataSet.ShapeIndices;
     double[] vertices = DataSet.Vertex;
     if(!DrawnStatesNeeded)
     {
         FastDrawnState state = new FastDrawnState(false, Symbology.Categories[0]);
         foreach (int shp in indices)
         {
             ShapeRange shape = shapes[shp];
             if (!shape.Extent.Intersects(e.GeographicExtents)) continue;
             if(shp >= shapes.Count) continue;
             if (!borders.ContainsKey(state)) continue;
             if (drawExtents.Contains(shape.Extent))
             {
                 BuildPolygon(vertices, shapes[shp], borders[state], e, false);
             }
             else
             {
                 BuildPolygon(vertices, shapes[shp], borders[state], e, true);
             }
         }
     }
     else
     {
         FastDrawnState[] states = DrawnStates;
         foreach (int shp in indices)
         {
             if (shp >= shapes.Count) continue;
             if (shp >= states.Length)
             {
                 AssignFastDrawnStates();
                 states = DrawnStates;
             }
             if (states[shp].Visible == false) continue;
             ShapeRange shape = shapes[shp];
             if (!shape.Extent.Intersects(e.GeographicExtents)) continue;
             if (drawExtents.Contains(shape.Extent))
             {
                 FastDrawnState state = states[shp];
                 if (!borders.ContainsKey(state)) continue;
                 BuildPolygon(vertices, shapes[shp], borders[state], e, false);
             }
             else
             {
                 FastDrawnState state = states[shp];
                 if (!borders.ContainsKey(state)) continue;
                 BuildPolygon(vertices, shapes[shp], borders[state], e, true);
             }
             
         }
        
     }
     
 }