/// <summary>
        /// Create a new "split edge" with the section of points between
        /// (and including) the two intersections.
        /// The label for the new edge is the same as the label for the parent edge.
        /// </summary>
        /// <param name="ei0"></param>
        /// <param name="ei1"></param>
        public virtual Edge CreateSplitEdge(EdgeIntersection ei0, EdgeIntersection ei1)
        {
            int         npts           = ei1.SegmentIndex - ei0.SegmentIndex + 2;
            ICoordinate lastSegStartPt = edge.Points[ei1.SegmentIndex];
            // if the last intersection point is not equal to the its segment start pt,
            // add it to the points list as well.
            // (This check is needed because the distance metric is not totally reliable!)
            // The check for point equality is 2D only - Z values are ignored
            bool useIntPt1 = ei1.Distance > 0.0 || !ei1.Coordinate.Equals2D(lastSegStartPt);

            if (!useIntPt1)
            {
                npts--;
            }

            ICoordinate[] pts = new Coordinate[npts];
            int           ipt = 0;

            pts[ipt++] = new Coordinate(ei0.Coordinate);
            for (int i = ei0.SegmentIndex + 1; i <= ei1.SegmentIndex; i++)
            {
                pts[ipt++] = edge.Points[i];
            }

            if (useIntPt1)
            {
                pts[ipt] = ei1.Coordinate;
            }
            return(new Edge(pts, new Label(edge.Label)));
        }
 /// <summary>
 ///
 /// </summary>
 /// <param name="outstream"></param>
 public virtual void Write(StreamWriter outstream)
 {
     outstream.WriteLine("Intersections:");
     for (IEnumerator it = GetEnumerator(); it.MoveNext();)
     {
         EdgeIntersection ei = (EdgeIntersection)it.Current;
         ei.Write(outstream);
     }
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="pt"></param>
 /// <returns></returns>
 public virtual bool IsIntersection(Coordinate pt)
 {
     for (IEnumerator it = GetEnumerator(); it.MoveNext();)
     {
         EdgeIntersection ei = (EdgeIntersection)it.Current;
         if (ei.Coordinate.Equals(pt))
         {
             return(true);
         }
     }
     return(false);
 }
        /// <summary>
        /// Adds an intersection into the list, if it isn't already there.
        /// The input segmentIndex and dist are expected to be normalized.
        /// </summary>
        /// <param name="intPt"></param>
        /// <param name="segmentIndex"></param>
        /// <param name="dist"></param>
        /// <returns>The EdgeIntersection found or added.</returns>
        public virtual EdgeIntersection Add(ICoordinate intPt, int segmentIndex, double dist)
        {
            EdgeIntersection eiNew = new EdgeIntersection(intPt, segmentIndex, dist);
            EdgeIntersection ei    = (EdgeIntersection)nodeMap[eiNew];

            if (ei != null)
            {
                return(ei);
            }
            nodeMap.Add(eiNew, eiNew);
            return(eiNew);
        }
Exemplo n.º 5
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 /// <summary>
 ///
 /// </summary>
 /// <param name="argIndex"></param>
 private void AddSelfIntersectionNodes(int argIndex)
 {
     for (IEnumerator i = edges.GetEnumerator(); i.MoveNext();)
     {
         Edge      e    = (Edge)i.Current;
         Locations eLoc = e.Label.GetLocation(argIndex);
         for (IEnumerator eiIt = e.EdgeIntersectionList.GetEnumerator(); eiIt.MoveNext();)
         {
             EdgeIntersection ei = (EdgeIntersection)eiIt.Current;
             AddSelfIntersectionNode(argIndex, ei.Coordinate, eLoc);
         }
     }
 }
        /// <summary>
        /// Creates new edges for all the edges that the intersections in this
        /// list split the parent edge into.
        /// Adds the edges to the input list (this is so a single list
        /// can be used to accumulate all split edges for a Geometry).
        /// </summary>
        /// <param name="edgeList"></param>
        public virtual void AddSplitEdges(IList edgeList)
        {
            // ensure that the list has entries for the first and last point of the edge
            AddEndpoints();

            IEnumerator it = GetEnumerator();

            it.MoveNext();
            // there should always be at least two entries in the list
            EdgeIntersection eiPrev = (EdgeIntersection)it.Current;

            while (it.MoveNext())
            {
                EdgeIntersection ei      = (EdgeIntersection)it.Current;
                Edge             newEdge = CreateSplitEdge(eiPrev, ei);
                edgeList.Add(newEdge);

                eiPrev = ei;
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public virtual int CompareTo(object obj)
        {
            EdgeIntersection other = (EdgeIntersection)obj;

            return(Compare(other.SegmentIndex, other.Distance));
        }