Inheritance: ICloneable
        /// <summary>
        /// Creates a new object that is a copy of the current instance.
        /// </summary>
        /// <returns>A new object that is a copy of this instance</returns>
        public object Clone()
        {
            PolygonStyle ps = (PolygonStyle)MemberwiseClone();

            if (_brushPattern != null)
            {
                _brushPattern         = (Bitmap)_brushPattern.Clone();
                _originalBrushPattern = (Bitmap)_originalBrushPattern.Clone();
                ps.brushPatternParamsChanged();
            }

            return(ps);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Draw a polygon.
        /// </summary>
        protected virtual void DrawPolygon(Feature feature, Graphics g, PolygonStyle style, TitleStyle titleStyle,
                                           BoundingRectangle viewBox, bool titleVisible, double scaleFactor)
        {
            if (feature.Polygon.Contours.Count == 0)
                return;

            //if (feature.Layer != null && feature.Layer.Title == "adp.TAB")
            //{
            //    drawPrismPolygon(feature, g, viewBox, scaleFactor);
            //    // inscription
            //    if (!string.IsNullOrEmpty(feature.Title) && titleVisible)
            //        addTitleBufferElement(g, feature, titleStyle, viewBox, scaleFactor);
            //    return;
            //}

            if (!_isSelectionRendering && feature.Selected)
            {
                PolygonBufferElement element = new PolygonBufferElement(feature, style, titleStyle, titleVisible);
                _selectedPolygons.Add(element);
                return;
            }

            double pixelsize = 1/scaleFactor;

            if (_reduceSubpixelDetails)
            {
                if (feature.BoundingRectangle.Width < pixelsize && feature.BoundingRectangle.Height < pixelsize)
                    return;

                Polygon tempPolygon = (Polygon) feature.Polygon.Clone();
                tempPolygon.Weed(pixelsize);
                Feature tempFeature = new Feature(FeatureType.Polygon);
                tempFeature.Title = feature.Title;
                tempFeature.Selected = feature.Selected;
                tempFeature.Polygon = tempPolygon;
                feature = tempFeature;

                if (feature.Polygon.Contours.Count == 0)
                    return;
            }

            using (Pen pen = style.GetPen())
            {
                using (GraphicsPath path = new GraphicsPath(FillMode.Alternate))
                {
                    path.StartFigure();

                    float x = (float) ((feature.Polygon.Contours[0].Vertices[0].X - viewBox.MinX)*scaleFactor);
                    float y = (float) ((viewBox.MaxY - feature.Polygon.Contours[0].Vertices[0].Y)*scaleFactor);

                    g.RenderingOrigin = new Point((int) Math.Round(x), (int) Math.Round(y));

                    foreach (Contour c in feature.Polygon.Contours)
                    {
                        // there is no point in trying to draw the contours of the degenerate
                        if (c.Vertices.Count <= 2)
                            continue;

                        PointF[] points = new PointF[c.Vertices.Count];

                        for (int j = 0; j < c.Vertices.Count; j++)
                        {
                            points[j].X = (float) ((c.Vertices[j].X - viewBox.MinX)*scaleFactor);
                            points[j].Y = (float) ((viewBox.MaxY - c.Vertices[j].Y)*scaleFactor);
                        }

                        if (points.Length > 2)
                            path.AddPolygon(points);
                    }

                    path.CloseFigure();

                    // Fill polygon
                    using (Brush b = style.GetBrush())
                    {
                        if (style.FillPatternInternal != null)
                        {
                            int w = style.FillPatternInternal.Width;
                            int h = style.FillPatternInternal.Height;
                            ((TextureBrush) b).TranslateTransform(g.RenderingOrigin.X%w, g.RenderingOrigin.Y%h);
                        }
                        g.FillPath(b, path);
                    }

                    if (feature.Selected)
                    {
                        //Fills the selected polygon

                        //Color color = Color.FromArgb(50, _selectionColor);
                        //using (Brush b = new HatchBrush(HatchStyle.Percent70, color, Color.Transparent))

                        if (_selectionColorChanged || _selectionTexture == null)
                            createSelectionTexture();

                        using (Brush b = new TextureBrush(_selectionTexture))
                        {
                            ((TextureBrush) b).TranslateTransform(g.RenderingOrigin.X%8, g.RenderingOrigin.Y%8);
                            g.FillPath(b, path);
                        }

                        // boundary of the selected polygons
                        using (Pen p = new Pen(_selectionColor, style.BorderWidth + 3))
                        {
                            p.LineJoin = LineJoin.Bevel;
                            g.DrawPath(p, path);
                        }
                    }

                    //boundary of the landfill
                    if (style.BorderVisible)
                        g.DrawPath(pen, path);
                }

                // inscription
                if (!string.IsNullOrEmpty(feature.Title) && titleVisible)
                    addTitleBufferElement(g, feature, titleStyle, viewBox, scaleFactor);
            }
        }
Exemplo n.º 3
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 void IFeatureRenderer.DrawPolygon(Feature feature, Graphics g, PolygonStyle style, TitleStyle titleStyle, BoundingRectangle viewBox, bool titleVisible, double scaleFactor)
 {
     DrawPolygon(feature, g, style, titleStyle, viewBox, titleVisible, scaleFactor);
 }
Exemplo n.º 4
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 public PolygonBufferElement(Feature polygon, PolygonStyle style, TitleStyle titleStyle, bool titleVisible)
 {
     _style = style;
     _titleStyle = titleStyle;
     _polygon = polygon;
     _titleVisible = titleVisible;
 }
Exemplo n.º 5
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        /// <summary/>
        protected void processPolygonStyle(XmlNode layerNode, PolygonStyle PolygonStyle)
        {
            XmlNode polygonStyle = tryGetNodeByName(layerNode.ChildNodes, "polygon_style");
            if (polygonStyle != null)
            {
                PolygonStyle.BorderWidth = float.Parse(polygonStyle.Attributes["border_width"].Value, CultureInfo.InvariantCulture);
                PolygonStyle.BorderColor = ColorTranslator.FromHtml(polygonStyle.Attributes["border_color"].Value);
                PolygonStyle.BorderDashStyle = (DashStyle)int.Parse(polygonStyle.Attributes["border_dash_style"].Value, CultureInfo.InvariantCulture);
                PolygonStyle.HatchStyle = (HatchStyle)int.Parse(polygonStyle.Attributes["hatch_style"].Value, CultureInfo.InvariantCulture);
                if (polygonStyle.Attributes["border_dash_cap"] != null)
                    PolygonStyle.BorderDashCap = (DashCap)int.Parse(polygonStyle.Attributes["border_dash_cap"].Value, CultureInfo.InvariantCulture);
                PolygonStyle.UseHatch = polygonStyle.Attributes["use_hatch"].Value == "1";
                if (polygonStyle.Attributes["border_visible"] != null)
                    PolygonStyle.BorderVisible = polygonStyle.Attributes["border_visible"].Value == "1";
                PolygonStyle.FillForeColor = ColorTranslator.FromHtml(polygonStyle.Attributes["fill_fore_color"].Value);
                PolygonStyle.FillBackColor = ColorTranslator.FromHtml(polygonStyle.Attributes["fill_back_color"].Value);

                if (polygonStyle.Attributes["fill_transparent"] != null)
                    PolygonStyle.FillBackColor = Color.FromArgb(int.Parse(polygonStyle.Attributes["fill_transparent"].Value, CultureInfo.InvariantCulture), PolygonStyle.FillBackColor);

                if (polygonStyle.Attributes["fill_pattern"] != null)
                    PolygonStyle.FillPattern = (BuiltInFillPatterns)int.Parse(polygonStyle.Attributes["fill_pattern"].Value, CultureInfo.InvariantCulture);
            }
        }
Exemplo n.º 6
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        /// <summary/>
        protected void addPolygonStyleElement(PolygonStyle PolygonStyle, XmlDocument doc, XmlElement layerElement)
        {
            XmlElement polygonStyleElement = doc.CreateElement("polygon_style");
            layerElement.AppendChild(polygonStyleElement);
            addAttribute( polygonStyleElement, "border_width", PolygonStyle.BorderWidth.ToString(CultureInfo.InvariantCulture));
            addAttribute( polygonStyleElement, "border_color", ColorTranslator.ToHtml(PolygonStyle.BorderColor));
            addAttribute( polygonStyleElement, "border_visible", PolygonStyle.BorderVisible ? "1" : "0");
            addAttribute( polygonStyleElement, "border_dash_style", ((int)PolygonStyle.BorderDashStyle).ToString(CultureInfo.InvariantCulture));
            addAttribute( polygonStyleElement, "border_dash_cap", ((int)PolygonStyle.BorderDashCap).ToString(CultureInfo.InvariantCulture));
            addAttribute( polygonStyleElement, "hatch_style", ((int)PolygonStyle.HatchStyle).ToString(CultureInfo.InvariantCulture));
            addAttribute( polygonStyleElement, "use_hatch", PolygonStyle.UseHatch ? "1" : "0");
            addAttribute( polygonStyleElement, "fill_fore_color", ColorTranslator.ToHtml(PolygonStyle.FillForeColor));
            addAttribute( polygonStyleElement, "fill_back_color", ColorTranslator.ToHtml(PolygonStyle.FillBackColor));
            addAttribute( polygonStyleElement, "fill_pattern", ((int)PolygonStyle.FillPattern).ToString(CultureInfo.InvariantCulture));
            addAttribute( polygonStyleElement, "fill_transparent", PolygonStyle.FillBackColor.A.ToString(CultureInfo.InvariantCulture));

        }