private void ClearStarMap() { if (m_FixedStarElements != null && m_FixedStarElements.Count > 0) { for (int iStar = 0; iStar < m_FixedStarElements.Count; iStar++) { FixedStarElement starElement = m_FixedStarElements[iStar]; if (starElement == null) { continue; } GameObject.DestroyImmediate(starElement.gameObject); } m_FixedStarElements.Clear(); } if (m_StarContainer != null) { int childCount = m_StarContainer.childCount; if (childCount > 0) { for (int iChild = childCount - 1; iChild >= 0; iChild--) { Transform childTrans = m_StarContainer.GetChild(iChild); if (childTrans == null) { continue; } GameObject.DestroyImmediate(childTrans.gameObject); } } } }
private void CreateFixedStarElement(StarMapVO starVo) { GameObject starObj = GameObject.Instantiate(m_StarMapPrefab); starObj.SetActive(true); starObj.transform.SetParent(m_StarContainer); if (m_Root.m_PreviewStarMap != null) { //starObj.transform.position =m_Root.GetPreviewStarMapPos(starVo.FixedStarid); RectTransform starRect = starObj.GetComponent <RectTransform>(); if (starRect == null) { starRect = starObj.AddComponent <RectTransform>(); } starRect.anchoredPosition = m_Root.GetPreviewStarMapPos(starVo.FixedStarid); } else { starObj.transform.localPosition = Vector3.zero; } starObj.transform.localRotation = Quaternion.identity; starObj.transform.localScale = Vector3.one; FixedStarElement fixedElement = starObj.GetComponent <FixedStarElement>(); if (fixedElement != null) { fixedElement.Init(this, starVo); m_FixedStarElements.Add(fixedElement); } }
private void RefreshFixedStarElementUI(FixedStarElement starElement) { if (starElement == null) { return; } m_ContentCache.Clear(); m_ContentCache.Add(new GUIContent("刷新行星")); Vector2 mousePosition = Event.current.mousePosition; GameObject userData = Selection.activeGameObject; int selected = -1; EditorUtility.DisplayCustomMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), m_ContentCache.ToArray(), selected, delegate(object data, string[] opt, int select) { switch (select) { case 0: this.OpenFixedStar(starElement); break; } }, userData); Event.current.Use(); }
public void ExportStarMap() { if (m_StarMapVoList != null && m_StarMapVoList.Count > 0) { EditorStarMap starMapData = new EditorStarMap(); List <EditorFixedStar> fixedStars = new List <EditorFixedStar>(); List <EditorPlanet> planets = new List <EditorPlanet>(); List <EditorStarMapArea> planetAreas = new List <EditorStarMapArea>(); FixedStarElement element = null; for (int iStar = 0; iStar < m_StarMapVoList.Count; iStar++) { StarMapVO starMapVo = m_StarMapVoList[iStar]; EditorFixedStar fixedStar = new EditorFixedStar(); fixedStars.Add(fixedStar); fixedStar.fixedStarId = starMapVo.FixedStarid; fixedStar.fixedStarName = starMapVo.Name; fixedStar.fixedStarRes = starMapVo.AssetName; fixedStar.relations = starMapVo.Relation_Id; element = m_StarMapMainPanel.GetElement(starMapVo.FixedStarid); if (element != null) { fixedStar.position = new EditorPosition2D(element.GetPosition()); } planets.Clear(); SavePlanet(planets, starMapVo.FixedStarid, planetAreas, fixedStar); fixedStar.planetList = planets.ToArray(); } starMapData.fixedStars = fixedStars.ToArray(); EditorGamingMapData.SaveStarMapToJson(starMapData); } }
/// <summary> /// 右键响应 /// </summary> /// <param name="instanceID"></param> /// <param name="selectionRect"></param> private void OnHierarchyGUI(int instanceID, Rect selectionRect) { if (Event.current != null && selectionRect.Contains(Event.current.mousePosition) && Event.current.button == 1 && Event.current.type <= EventType.MouseUp) { GameObject selectedGameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (selectedGameObject) { StarMapEditorRoot starMapRoot = selectedGameObject.GetComponent <StarMapEditorRoot>(); if (starMapRoot != null) { RefreshStarMapRootUI(starMapRoot); } FixedStarElement starElement = selectedGameObject.GetComponent <FixedStarElement>(); if (starElement != null) { RefreshFixedStarElementUI(starElement); } StarMapMainPanel starMapMainPanel = selectedGameObject.GetComponent <StarMapMainPanel>(); if (starMapMainPanel != null) { RefreshStarMapMainPanel(starMapMainPanel); } PlanetElement planetElement = selectedGameObject.GetComponent <PlanetElement>(); if (planetElement != null) { RefreshPalnetElement(planetElement); } FixedStarPanel fixedStarPanel = selectedGameObject.GetComponent <FixedStarPanel>(); if (fixedStarPanel != null) { RefreshFixedStarPanel(fixedStarPanel); } PlanetPanel planetPanel = selectedGameObject.GetComponent <PlanetPanel>(); if (planetPanel != null) { RefreshPlanetPanel(planetPanel); } PlanetContainer planetContainer = selectedGameObject.GetComponent <PlanetContainer>(); if (planetContainer != null) { RefreshPlanetContainer(planetContainer); } PlanetAreaContainer planetAreaContainer = selectedGameObject.GetComponent <PlanetAreaContainer>(); if (planetAreaContainer != null) { RefreshPlanetAreaContainer(planetAreaContainer); } } } }
private void OpenFixedStar(FixedStarElement element) { CloseAllPanel(); if (element == null) { m_FixedStarPanel.gameObject.SetActive(true); return; } if (m_FixedStarPanel != null) { m_FixedStarPanel.gameObject.SetActive(true); if (element != null) { m_FixedStarPanel.ShowContainer(element.m_FixedStarid); } } }
private bool ExistElement(int fixedStarId) { if (m_FixedStarElements != null && m_FixedStarElements.Count > 0) { for (int iFixed = 0; iFixed < m_FixedStarElements.Count; iFixed++) { FixedStarElement element = m_FixedStarElements[iFixed]; if (element == null || element.gameObject == null) { continue; } if (element.m_FixedStarid == fixedStarId) { return(true); } } } return(false); }
/// <summary> /// 判断excel表中是否有新增或者删除 有的话刷新对应的 /// </summary> private void Check() { if (m_StarMapVoList == null || m_StarMapVoList.Count <= 0) { return; } ///判断是否有新增的 有的话添加 for (int iStar = 0; iStar < m_StarMapVoList.Count; iStar++) { StarMapVO starMapVo = m_StarMapVoList[iStar]; if (starMapVo == null) { continue; } bool exist = ExistElement(starMapVo.FixedStarid); if (!exist) { CreateFixedStarElement(starMapVo); } } //判断是否有删除的 有的话删除 if (m_FixedStarElements != null && m_FixedStarElements.Count > 0) { for (int iStar = m_FixedStarElements.Count - 1; iStar >= 0; iStar--) { FixedStarElement element = m_FixedStarElements[iStar]; if (element == null || element.gameObject == null) { continue; } int fixedStarId = element.m_FixedStarid; StarMapVO vo = ConfigVO <StarMapVO> .Instance.GetData(fixedStarId); if (vo == null || vo.ID <= 0) { GameObject.DestroyImmediate(element.gameObject); m_FixedStarElements.Remove(element); } } } }
private void HierarchyItemCB(int instanceid, Rect selectionrect) { GameObject obj = EditorUtility.InstanceIDToObject(instanceid) as GameObject; if (obj == null) { return; } bool isActive = obj.activeSelf; Transform trans = obj.transform; StarMapEditorRoot root = obj.GetComponent <StarMapEditorRoot>(); if (root != null) { DrawUI(trans, selectionrect, "编辑", Color.red); } StarMapMainPanel starMapMainPanel = obj.GetComponent <StarMapMainPanel>(); if (starMapMainPanel != null) { DrawUI(trans, selectionrect, "编辑星图", isActive ? Color.yellow : Color.red); } FixedStarPanel fixedStarPanel = obj.GetComponent <FixedStarPanel>(); if (fixedStarPanel != null) { DrawUI(trans, selectionrect, "编辑恒星", isActive ? Color.yellow : Color.red); } PlanetPanel planetPanel = obj.GetComponent <PlanetPanel>(); if (planetPanel != null) { DrawUI(trans, selectionrect, "编辑行星", isActive ? Color.yellow : Color.red); } FixedStarElement fixedStarElement = obj.GetComponent <FixedStarElement>(); if (fixedStarElement != null) { DrawUI(trans, selectionrect, "恒星", Color.red); } PlanetContainer planetContainer = obj.GetComponent <PlanetContainer>(); if (planetContainer != null) { DrawUI(trans, selectionrect, "行星组", isActive ? Color.yellow : Color.red); } PlanetElement planetElement = obj.GetComponent <PlanetElement>(); if (planetElement != null) { DrawUI(trans, selectionrect, "行星", Color.red); } PlanetAreaContainer planetAreaContainer = obj.GetComponent <PlanetAreaContainer>(); if (planetAreaContainer != null) { DrawUI(trans, selectionrect, "区域组", isActive ? Color.yellow : Color.red); } PlanetAreaElement planetAreaElement = obj.GetComponent <PlanetAreaElement>(); if (planetAreaElement != null) { DrawUI(trans, selectionrect, "区域", Color.blue); } }
private void OnEnable() { m_Target = target as FixedStarElement; m_StarMapVo = ConfigVO <StarMapVO> .Instance.GetData(m_Target.m_FixedStarid); }
public IEnumerator DoEditorUpdate(StarMapEditorRoot root) { m_Root = root; if (m_RectTrans != null) { m_RectTrans = GetComponent <RectTransform>(); } if (m_RectTrans != null) { m_RectTrans.anchoredPosition = Vector2.zero; } yield return(null); m_FixedStarElements.Clear(); FixedStarElement[] elements = GetComponentsInChildren <FixedStarElement>(true); if (elements != null && elements.Length > 0) { for (int iElement = 0; iElement < elements.Length; iElement++) { m_FixedStarElements.Add(elements[iElement]); } } yield return(null); if (m_FixedStarElements != null && m_FixedStarElements.Count > 0) { for (int iStarElement = 0; iStarElement < m_FixedStarElements.Count; iStarElement++) { FixedStarElement element = m_FixedStarElements[iStarElement]; if (element != null) { IEnumerator elementEnumer = element.DoEditorUpdate(this); while (elementEnumer.MoveNext()) { yield return(null); } } } } yield return(null); m_Trails.Clear(); TrailRenderer[] trails = GetComponentsInChildren <TrailRenderer>(); if (trails != null && trails.Length > 0) { for (int iTrail = 0; iTrail < trails.Length; iTrail++) { m_Trails.Add(trails[iTrail]); //trails[iTrail].Clear(); } } yield return(null); if (m_StarMapVoList != null && m_StarMapVoList.Count > 0) { int trailIndex = 0; TrailRenderer trailRender = null; for (int iStar = 0; iStar < m_StarMapVoList.Count; iStar++) { StarMapVO starMapVo = m_StarMapVoList[iStar]; if (starMapVo == null) { continue; } FixedStarElement beginElement = GetElement(starMapVo.FixedStarid); if (beginElement == null) { continue; } int[] relationIds = starMapVo.Relation_Id; if (relationIds != null && relationIds.Length > 0) { for (int iRelation = 0; iRelation < relationIds.Length; iRelation++) { FixedStarElement endElement = GetElement(relationIds[iRelation]); if (endElement == null) { continue; } if (m_Trails.Count > trailIndex) { trailRender = m_Trails[trailIndex]; } else { GameObject trailObj = new GameObject("Trail_" + trailIndex); trailRender = trailObj.AddComponent <TrailRenderer>(); } trailRender.transform.SetParent(beginElement.transform); trailIndex++; trailRender.Clear(); trailRender.startWidth = 0.3f; trailRender.AddPosition(beginElement.transform.position); trailRender.AddPosition(endElement.transform.position); trailRender.transform.position = endElement.transform.position; } } } } }