Exemplo n.º 1
0
        public override void Attach(Rigidbody connectedBody, ObjectGrabber hand)
        {
            base.Attach(connectedBody, hand);
            if (!Magnetic)
            {
                // Add a fixed joint to the object
                FixedJoint joint = GetComponent <FixedJoint>();
                Destroy(joint);
                joint = gameObject.AddComponent <FixedJoint>();

                // Attach the created joint to the hand
                joint.connectedBody = connectedBody;
                joint.anchor        = Rigidbody.position - connectedBody.position;

                _connection = joint;
            }

            _grabDistance        = Vector3.Distance(transform.position, Hand.HandRigidbody.position);
            _grabOffset          = connectedBody.position - transform.position;
            Rigidbody.useGravity = GravityWhenGrabbed;

            StartCoroutine(AssistanceCheck(transform.position));

            if (HighlightWhenGrabbed)
            {
                ActivateOutline(true);
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Dettach the given joint from this interactable
 /// </summary>
 /// <param name="connection"></param>
 public virtual void Dettach(ObjectGrabber hand)
 {
     Hand = null;
     if (OnReleased != null)
     {
         OnReleased.Invoke();
     }
 }
Exemplo n.º 3
0
        // Use this for initialization
        private void Start()
        {
            Application.runInBackground = true;

            string[] fingers =
            {
                "thumb_0",
                "index_0",
                "middle_0",
                "ring_0",
                "pinky_0"
            };

            // Associate the game transforms with the skeletal model.
            GameTransforms   = new Transform[5][];
            _modelTransforms = new Transform[5][];
            for (var i = 0; i < 5; i++)
            {
                GameTransforms[i]   = new Transform[4];
                _modelTransforms[i] = new Transform[4];
                for (var j = 1; j < 4; j++)
                {
                    var postfix = device_type == device_type_t.GLOVE_LEFT ? "_l" : "_r";
                    var finger  = fingers[i] + j + postfix;
                    GameTransforms[i][j] = FindDeepChild(RootTranform, finger);
                }
            }

            // Initializing the hand
            _handRigidbody = RootTranform.GetComponent <Rigidbody>();
            Phalange handPhalange = _handRigidbody.gameObject.AddComponent <Phalange>();

            handPhalange.PhalangeData = new PhalangeData(0, 0, device_type);
            _phalanges.Add(_handRigidbody.GetComponent <Phalange>());

            GameObject phalangeParent = new GameObject("Phalanges");

            ConvertFingersToPhysics(phalangeParent.transform);
            ReleaseHand();

            foreach (var phalange in _phalanges)
            {
                phalange.CollisionEntered += PhalangeCollisionEntered;
            }

            //Prototype
            var grabbers = GetComponents <ObjectGrabber>();

            foreach (var grabber in grabbers)
            {
                if (grabber.DeviceType == device_type)
                {
                    _grabber = grabber;
                }
            }
        }
Exemplo n.º 4
0
 public override void Dettach(ObjectGrabber hand)
 {
     base.Dettach(hand);
     Rigidbody.useGravity  = GravityWhenReleased;
     Rigidbody.isKinematic = KinematicWhenReleased;
     Destroy(_connection);
     if (HighlightWhenGrabbed)
     {
         ActivateOutline(false);
     }
 }
Exemplo n.º 5
0
        /// <summary>
        /// Attach this interactable to the given rigidbody
        /// </summary>
        /// <param name="connectedBody"></param>
        /// <param name="attachedJoint"></param>
        public virtual void Attach(Rigidbody connectedBody, ObjectGrabber hand)
        {
            if (Hand != null)
            {
                Hand.ReleaseItem(this);
            }
            Hand = hand;

            if (OnGrabbed != null)
            {
                OnGrabbed.Invoke();
            }
        }