protected new void Start() { base.Start(); if (viewport == null) { viewport = ViewportConsumerUtility.FindViewport(this); } this.DisableAndThrowOnUnassignedReference(viewport, "The SpriteElement component requires a reference to a Viewport component."); }
protected void Start() { if (viewport == null) { viewport = ViewportConsumerUtility.FindViewport(this); } this.DisableAndThrowOnUnassignedReference(viewport, "The MeshElement component requires a reference to a Viewport component."); if (_bounds == null) { RefreshBounds(); } }