public Worth4DotSettings createSettingsObject(string[] settingsString) { //this converts a string to a much faster to access object. Worth4DotSettings mySettings = new Worth4DotSettings(); if (settingsString.Length > 0) { mySettings.setting0 = float.Parse(settingsString[0]); mySettings.setting1 = bool.Parse(settingsString[1]); mySettings.setting2 = bool.Parse(settingsString[2]); mySettings.setting3 = bool.Parse(settingsString[3]); mySettings.setting4 = bool.Parse(settingsString[4]); mySettings.setting5 = bool.Parse(settingsString[5]); } else { mySettings.setting0 = 0; mySettings.setting1 = false; mySettings.setting2 = false; mySettings.setting3 = false; mySettings.setting4 = false; mySettings.setting5 = false; } return(mySettings); }
public void setSettings(Worth4DotSettings mySettings) { mySlider.setSliderValue(mySettings.setting0); attachToggle.isOn = mySettings.setting1; greenToggle.isOn = mySettings.setting2; redSwapToggle.isOn = mySettings.setting3; glassesOn.isOn = mySettings.setting4; useLargeToggle.isOn = mySettings.setting5; setUpProps(); }
public void initSettings() { testSettings0 = new BagoliniSettings(); testSettings1 = new BoxStringSettings(); testSettings2 = new DepthTestSettings(); testSettings3 = new VernierSettings(); testSettings4 = new DoubleMaddoxSettings(); testSettings5 = new DepthPracticeSettings(); testSettings6 = new VisualField1Settings(); testSettings7 = new Worth4DotSettings(); testSettings8 = new StandardEyeChartSettings(); }