static void CreatePureData() { GameObject gameObject; PureData existingPureData = Object.FindObjectOfType <PureData>(); if (existingPureData == null) { gameObject = new GameObject(); gameObject.name = "PureData"; gameObject.AddComponent <PureData>(); PureDataPluginManager.CheckPlugins(); Undo.RegisterCreatedObjectUndo(gameObject, "Pure Data Created"); } else { gameObject = existingPureData.gameObject; } Selection.activeGameObject = gameObject; }
void StartLibPD() { PureDataPluginManager.ResolvePath(); SetAudioSettings(); OpenAudio(); }