//========================================================================================= void CreateData() { MagicaBoneSpring scr = target as MagicaBoneSpring; Debug.Log("Started creating. [" + scr.name + "]"); // チームハッシュ設定 scr.TeamData.ValidateColliderList(); // メッシュデータ作成 CreateMeshData(scr); // クロスデータ作成 CreateClothdata(scr); // 検証 scr.CreateVerifyData(); serializedObject.ApplyModifiedProperties(); if (scr.VerifyData() == Define.Error.None) { Debug.Log("Creation completed. [" + scr.name + "]"); } else { Debug.LogError("Creation failed."); } }