Exemplo n.º 1
0
        public void CheckTriggers(TriggerEvent evt, GameState gameState, List<WaitingTrigger> TriggersFound)
        {
            if(type.triggers.Count == 0)
                return;

            EffectContext context = new EffectContext(gameState, this, evt, null);
            foreach (TriggeredAbility ability in type.triggers)
            {
                if (ability.WillTrigger(evt.type, context))
                {
                    TriggersFound.Add(new WaitingTrigger(evt, ability, this, position));
                }
            }
        }
Exemplo n.º 2
0
 public void HandleTriggers(TriggerEvent evt)
 {
     foreach (KeyValuePair<Point, Minion> kv in minions)
     {
         kv.Value.CheckTriggers(evt, this, this.triggersWaiting);
     }
     foreach (KeyValuePair<Point, Ongoing> kv in ongoingEffects)
     {
         kv.Value.CheckTriggers(evt, this, this.triggersWaiting);
     }
 }
Exemplo n.º 3
0
 public WaitingTrigger(TriggerEvent evt, TriggeredAbility ability, Permanent permanent, Point position)
 {
     this.evt = evt;
     this.ability = ability;
     this.permanent = permanent;
     this.position = position;
 }