Exemplo n.º 1
0
 public PhaseOverEventArgs(Phase oldPhase, Phase newPhase)
 {
     this.oldPhase = oldPhase;
     this.newPhase = newPhase;
 }
Exemplo n.º 2
0
        void NextPhase()
        {
            Log.Debug("Determining next phase");
            PhaseType initialPhase = phase.Type;
            do {
                switch(phase.Type) {
                    case PhaseType.Day:
                        phase = new Phase(this, PhaseType.Twilight);
                        break;
                    case PhaseType.Twilight:
                        phase = new Phase(this, PhaseType.Night);
                        break;
                    case PhaseType.Night:
                        phase = new Phase(this, PhaseType.Dawn);
                        break;
                    case PhaseType.Dawn:
                        phase = new Phase(this, PhaseType.Day);
                        break;
                    case PhaseType.Night0:
                        phase = new Phase(this, PhaseType.Dawn);
                        break;
                }

                if(phase.Type == initialPhase) {
                    throw new MafiaException("No valid phase found!");
                }
            } while (!Members.Any(m => m.Powers.Any(p => p.CanExecute(this) && !p.Phases.Any(ph => ph == PhaseType.Any)))
                && !Factions.Any(f => f.Powers.Any(p => p.CanExecute(this) && !p.Phases.Any(ph => ph == PhaseType.Any))));

            if(phase.Type == PhaseType.Day) {
                Outside.AllowTalking(true);
            }
            else {
                Outside.AllowTalking(false);
            }

            Log.Debug("Next phase found: " + phase.Type.ToString());
        }
Exemplo n.º 3
0
        void OnPhaseOver(object sender, EventArgs e)
        {
            Phase oldPhase = phase;

            Outside.SendMessage(phase.Type.ToString() + " is over.");

            List<Faction> winningFactions = GetWinningFactions();
            if (winningFactions.Count > 0) {
                Log.Debug("Game is over.");
                string winMessage = GetWinMessage(winningFactions);
                Outside.SendMessage(winMessage);
                phase = new Phase(this, PhaseType.Over);
                if (GameOver != null) {
                    GameOver(this, new GameOverEventArgs(winningFactions, winMessage));
                }
                return;
            }

            NextPhase();
            phase.PhaseOver += new EventHandler(OnPhaseOver);

            foreach (VillageMember member in Members) {
                member.Turn();
            }
            foreach (Faction faction in Factions) {
                faction.Turn();
            }
            Outside.SendMessage("It is now " + phase.Type.ToString());

            if(PhaseOver != null) {
                PhaseOver(this, new PhaseOverEventArgs(oldPhase, phase));
            }
        }
Exemplo n.º 4
0
        public void Start()
        {
            phase = new Phase(this, Rules.InitialPhase);
            phase.PhaseOver += new EventHandler(OnPhaseOver);

            Outside.SendMessage("It is now " + phase.Type.ToString());
            if (Rules.InitialPhase == PhaseType.Day) {
                Outside.AllowTalking(true);
            }
            Log.Debug("Game started (Initial Phase: " + phase.Type.ToString() + ")");
        }