Exemplo n.º 1
0
        private static void DreamBlock_Added(On.Celeste.DreamBlock.orig_Added orig, DreamBlock self, Scene scene)
        {
            if (MadelinePartyModule.IsSIDMadelineParty((scene as Level).Session.Area.GetSID()) && (scene as Level).Session.LevelData.Entities.Any((data) => data.Name.Equals("madelineparty/dreamBlockRNGSyncer")))
            {
                DynData <Scene> sceneData = new DynData <Scene>();
                var             seed      = sceneData.Get <int?>("madelinePartyRandomSeed");
                if (seed == null)
                {
                    seed = Calc.Random.Next();
                    sceneData["madelinePartyRandomSeed"] = seed;
                }
                DynData <DreamBlock> selfData = new DynData <DreamBlock>(self);
                selfData["madelinePartyRandom"] = new Random(seed.Value);

                Random oldRand = Calc.Random;
                Calc.Random = selfData.Get <Random>("madelinePartyRandom");

                orig(self, scene);

                Calc.Random = oldRand;
            }
            else
            {
                orig(self, scene);
            }
        }
Exemplo n.º 2
0
        private static void DreamBlock_Update(On.Celeste.DreamBlock.orig_Update orig, DreamBlock self)
        {
            Scene scene = self.Scene;

            if (MadelinePartyModule.IsSIDMadelineParty((scene as Level).Session.Area.GetSID()) && scene.Entities.FindFirst <DreamBlockRNGSyncer>() != null)
            {
                DynData <DreamBlock> selfData = new DynData <DreamBlock>(self);

                Random oldRand = Calc.Random;
                Calc.Random = selfData.Get <Random>("madelinePartyRandom");

                orig(self);

                Calc.Random = oldRand;
            }
            else
            {
                orig(self);
            }
        }
        private static void TouchSwitch_TurnOn(On.Celeste.TouchSwitch.orig_TurnOn orig, TouchSwitch self)
        {
            if (MadelinePartyModule.IsSIDMadelineParty(self.SceneAs <Level>().Session.Area.SID))
            {
                MinigameSwitchGatherer gatherer;
                if ((gatherer = self.Scene.Tracker.GetEntity <MinigameSwitchGatherer>()) != null)
                {
                    if (switchesOn.Contains(self.Position))
                    {
                        gatherer.CollectSwitch(self.Position);
                    }
                    else
                    {
                        throw new Exception("Hit switch that shouldn't be on");
                    }
                    return;
                }
            }

            orig(self);
        }
 public MadelinePartyModule()
 {
     Instance = this;
 }