Exemplo n.º 1
0
 public override void Targeting()
 {
     if (player)
     {
         Target = player.Target;
     }
     else
     {
         base.Targeting();
     }
 }
Exemplo n.º 2
0
        public void Disable()
        {
            if (!Behaviour)
            {
                throw new NullReferenceException();
            }

            Behaviour.Health.onValueChanged.RemoveListener(OnHealthValueChanged);
            Behaviour = null;

            gameObject.SetActive(false);
        }
Exemplo n.º 3
0
        public void Initialize(CKWBehaviour behaviour)
        {
            if (Behaviour)
            {
                Disable();
            }
            Behaviour = behaviour;

            uft.target = Behaviour.Tr;
            Behaviour.Health.onValueChanged.AddListener(OnHealthValueChanged);
            UpdateArrowColor();
            OnHealthValueChanged(Behaviour.Health);

            gameObject.SetActive(true);
        }
Exemplo n.º 4
0
 public Team GetTeamRelative(CKWBehaviour behaviour)
 {
     if (!behaviour)
     {
         throw new ArgumentNullException("behaviour");
     }
     else if (
         Team != Team.Independent && behaviour.Team == Team.Independent ||
         Team == Team.Independent && behaviour.Team != Team.Independent
         )
     {
         return(Team.Independent);
     }
     else if (Team == behaviour.Team)
     {
         return(Team.Ally);
     }
     else
     {
         return(Team.Enemy);
     }
 }
Exemplo n.º 5
0
        public void ShootControl(CKWBehaviour target)
        {
            if (target)
            {
                switch (GetTeamRelative(target))
                {
                case Team.Independent:
                    ShootStopAll();
                    break;

                case Team.Ally:
                    ShootStopAll();
                    break;

                case Team.Enemy:
                    ShootStartAll();
                    break;
                }
            }
            else
            {
                ShootStopAll();
            }
        }
Exemplo n.º 6
0
 public float CalculatePriority(CKWBehaviour behaviour)
 {
     return(priority + Vector3.Distance(Tr.position, behaviour.Tr.position) * distanceStrength);
 }