Exemplo n.º 1
0
        static void Main(string[] args)
        {
            LearningPlayer p = new LearningPlayer();

            //RandomPlayer p = new RandomPlayer();

            // send player identification to the referee
            p.SendName();

            // read the config info sent from the referee
            // {#rows} {#columns} {#pieces2win} {turn [0 1]} {timeLimitSeconds}
            p.ReadConfig();

            //// if our turn is '0', send the first move
            bool sendMove = (p.GetTurn() == 0);

            int gameResultCode = 0;

            //+int (opponent move), -1 (win), -2 (loss), -3 (tie)
            while (gameResultCode != WIN && gameResultCode != LOSS && gameResultCode != DRAW)
            {
                if (sendMove)
                {
                    p.SendMove();
                }

                gameResultCode = p.ReadMove();
                sendMove       = true;
            }

            p.ReadGameResult(gameResultCode);
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            LearningPlayer p = new LearningPlayer();
            //RandomPlayer p = new RandomPlayer();

            // send player identification to the referee
            p.SendName();

            // read the config info sent from the referee
            // {#rows} {#columns} {#pieces2win} {turn [0 1]} {timeLimitSeconds}
            p.ReadConfig();

            //// if our turn is '0', send the first move
            bool sendMove = (p.GetTurn() == 0);

            int gameResultCode = 0;
            //+int (opponent move), -1 (win), -2 (loss), -3 (tie)
            while (gameResultCode != WIN && gameResultCode != LOSS && gameResultCode != DRAW)
            {
                if (sendMove)
                {
                    p.SendMove();
                }

                gameResultCode = p.ReadMove();
                sendMove = true;
            }

            p.ReadGameResult(gameResultCode);
        }