/// <summary>
        /// Initializes or resets all data in the program.
        /// </summary>
        private void InitializeData()
        {
            this.characterClass = new CharacterClass(1, 1, 1, 1, 1, 1, 1);
            this.playerStats = new PlayerStats(this.characterClass.Clone() as CharacterClass);

            this.ResetPropertyGrids();
        }
Exemplo n.º 2
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 /// <summary>
 /// Creates a new object that is a copy of the current instance.
 /// </summary>
 /// <returns>A new object that is a copy of this instance.</returns>
 public object Clone()
 {
     CharacterClass characterClass = new CharacterClass();
     characterClass.EvadeModifier = this.EvadeModifier;
     characterClass.HitPointsModifier = this.HitPointsModifier;
     characterClass.MagicModifier = this.MagicModifier;
     characterClass.ResistanceModifier = this.ResistanceModifier;
     characterClass.SkillModifier = this.SkillModifier;
     characterClass.SpeedModifier = this.SpeedModifier;
     characterClass.StrengthModifier = this.StrengthModifier;
     return characterClass;
 }