Exemplo n.º 1
0
        private void _InitInitInfos()
        {
            m_initInfos.Clear();

            Transform[] joints = m_solver.GetJoints();
            for (int i = joints.Length - 2; i >= 0; --i)
            {
                Transform  tr          = joints[i];
                TrInitInfo newInitInfo = new TrInitInfo(tr);
                newInitInfo.ResetInitInfo();
                m_initInfos.Add(newInitInfo);
            }

            //_InitSolver();
        }
Exemplo n.º 2
0
        public void _RenewInitInfoAndSolver()
        {
            _ResetSolver();

            for (int i = m_initInfos.Count - 1; i >= 0; --i)
            {
                m_initInfos[i].RevertToInitInfo();
            }
            m_initInfos.Clear();

            for (int i = m_jointList.Count - 2; i >= 0; i--)
            {
                Transform  tr          = m_jointList[i];
                TrInitInfo newInitInfo = new TrInitInfo(tr);
                newInitInfo.ResetInitInfo();
                m_initInfos.Add(newInitInfo);
            }
        }
 void OnTransformParentChanged()
 {
     m_initInfo.ResetInitInfo(); //but, if in a frame after Update, we change the parent AND update the loc transform info... is this still alright?
 }