/// <summary>
        /// Gets the type of an array
        /// </summary>
        /// <param name="game">What game we are looking info for</param>
        /// <param name="propName">Name of the array property</param>
        /// <param name="className">Name of the class that should contain the information. If contained in a struct, this will be the name of the struct type</param>
        /// <param name="parsingEntry">Entry that is being parsed. Used for dynamic lookup if it's not in the DB</param>
        /// <returns></returns>
        public static ArrayType GetArrayType(Mod.MEGame game, string propName, string className, IEntry parsingEntry = null)
        {
            switch (game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.getArrayType(className, propName, export: parsingEntry as ExportEntry));

            case Mod.MEGame.ME2:
                var res2 = ME2UnrealObjectInfo.getArrayType(className, propName, export: parsingEntry as ExportEntry);
#if DEBUG
                //For debugging only!
                if (res2 == ArrayType.Int && ME2UnrealObjectInfo.ArrayTypeLookupJustFailed)
                {
                    ME2UnrealObjectInfo.ArrayTypeLookupJustFailed = false;
                    Debug.WriteLine("[ME2] Array type lookup failed for " + propName + " in class " + className + " in export " + parsingEntry.FileRef.GetEntryString(parsingEntry.UIndex));
                }
#endif
                return(res2);

            case Mod.MEGame.ME3:
                var res = ME3UnrealObjectInfo.getArrayType(className, propName, export: parsingEntry as ExportEntry);
#if DEBUG
                //For debugging only!
                if (res == ArrayType.Int && ME3UnrealObjectInfo.ArrayTypeLookupJustFailed)
                {
                    Debug.WriteLine("[ME3] Array type lookup failed for " + propName + " in class " + className + " in export " + parsingEntry.FileRef.GetEntryString(parsingEntry.UIndex));
                    ME3UnrealObjectInfo.ArrayTypeLookupJustFailed = false;
                }
#endif
                return(res);
            }
            return(ArrayType.Int);
        }
        /// <summary>
        /// Gets property information for a property by name & containing class or struct name
        /// </summary>
        /// <param name="game">Game to lookup informatino from</param>
        /// <param name="propname">Name of property information to look up</param>
        /// <param name="containingClassOrStructName">Name of containing class or struct name</param>
        /// <param name="nonVanillaClassInfo">Dynamically built property info</param>
        /// <returns></returns>
        public static PropertyInfo GetPropertyInfo(MEGame game, string propname, string containingClassOrStructName, ClassInfo nonVanillaClassInfo = null)
        {
            bool         inStruct = false;
            PropertyInfo p        = null;

            switch (game)
            {
            case MEGame.ME1:
                p = ME1UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo);
                break;

            case MEGame.ME2:
                p = ME2UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo);
                break;

            case MEGame.ME3:
            case MEGame.UDK:
                p = ME3UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo);
                if (p == null && game == MEGame.UDK)
                {
                    p = UDKUnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo);
                }
                break;
            }
            if (p == null)
            {
                inStruct = true;
                switch (game)
                {
                case MEGame.ME1:
                    p = ME1UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct);
                    break;

                case MEGame.ME2:
                    p = ME2UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct);
                    break;

                case MEGame.ME3:
                    p = ME3UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct);
                    break;

                case MEGame.UDK:
                    p = ME3UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct);
                    if (p == null && game == MEGame.UDK)
                    {
                        p = UDKUnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo);
                    }
                    break;
                }
            }
            return(p);
        }
        public static string GetEnumType(MEGame game, string propName, string typeName)
        {
            switch (game)
            {
            case MEGame.ME1:
                return(ME1UnrealObjectInfo.getEnumTypefromProp(typeName, propName));

            case MEGame.ME2:
                return(ME2UnrealObjectInfo.getEnumTypefromProp(typeName, propName));

            case MEGame.ME3:
                return(ME3UnrealObjectInfo.getEnumTypefromProp(typeName, propName));
            }
            return(null);
        }
        public static ArrayType GetArrayType(MEGame game, string propName, string typeName)
        {
            switch (game)
            {
            case MEGame.ME1:
                return(ME1UnrealObjectInfo.getArrayType(typeName, propName));

            case MEGame.ME2:
                return(ME2UnrealObjectInfo.getArrayType(typeName, propName));

            case MEGame.ME3:
                return(ME3UnrealObjectInfo.getArrayType(typeName, propName));
            }
            return(ArrayType.Int);
        }
        public static List <NameReference> GetEnumValues(Mod.MEGame game, string enumName, bool includeNone = false)
        {
            switch (game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.getEnumValues(enumName, includeNone));

            case Mod.MEGame.ME2:
                return(ME2UnrealObjectInfo.getEnumValues(enumName, includeNone));

            case Mod.MEGame.ME3:
                return(ME3UnrealObjectInfo.getEnumValues(enumName, includeNone));
            }
            return(null);
        }
        /// <summary>
        /// Gets the default values for a struct
        /// </summary>
        /// <param name="game">Game to pull info from</param>
        /// <param name="typeName">Struct type name</param>
        /// <param name="stripTransients">Strip transients from the struct</param>
        /// <returns></returns>
        internal static PropertyCollection getDefaultStructValue(Mod.MEGame game, string typeName, bool stripTransients)
        {
            switch (game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.getDefaultStructValue(typeName, stripTransients));

            case Mod.MEGame.ME2:
                return(ME2UnrealObjectInfo.getDefaultStructValue(typeName, stripTransients));

            case Mod.MEGame.ME3:
                return(ME3UnrealObjectInfo.getDefaultStructValue(typeName, stripTransients));
            }
            return(null);
        }
        public static ClassInfo generateClassInfo(ExportEntry export, bool isStruct = false)
        {
            switch (export.FileRef.Game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.generateClassInfo(export, isStruct));

            case Mod.MEGame.ME2:
                return(ME2UnrealObjectInfo.generateClassInfo(export, isStruct));

            case Mod.MEGame.ME3:
                return(ME3UnrealObjectInfo.generateClassInfo(export, isStruct));
            }

            return(null);
        }
        public static string GetEnumType(Mod.MEGame game, string propName, string typeName, ClassInfo nonVanillaClassInfo = null)
        {
            switch (game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.getEnumTypefromProp(typeName, propName, nonVanillaClassInfo: nonVanillaClassInfo));

            case Mod.MEGame.ME2:
                return(ME2UnrealObjectInfo.getEnumTypefromProp(typeName, propName, nonVanillaClassInfo: nonVanillaClassInfo));

            case Mod.MEGame.ME3:
                var enumType = ME3UnrealObjectInfo.getEnumTypefromProp(typeName, propName);
                return(enumType);
            }
            return(null);
        }
        public static UProperty getDefaultProperty(Mod.MEGame game, string propName, PropertyInfo propInfo, bool stripTransients = true, bool isImmutable = false)
        {
            switch (game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.getDefaultProperty(propName, propInfo, stripTransients, isImmutable));

            case Mod.MEGame.ME2:
                return(ME2UnrealObjectInfo.getDefaultProperty(propName, propInfo, stripTransients, isImmutable));

            case Mod.MEGame.ME3:
                return(ME3UnrealObjectInfo.getDefaultProperty(propName, propInfo, stripTransients, isImmutable));
            }

            return(null);
        }
 public static bool inheritsFrom(this IExportEntry entry, string baseClass)
 {
     if (entry.FileRef.Game == MEGame.ME1)
     {
         return(ME1UnrealObjectInfo.inheritsFrom(entry as ME1ExportEntry, baseClass));
     }
     else if (entry.FileRef.Game == MEGame.ME2)
     {
         return(ME2UnrealObjectInfo.inheritsFrom(entry as ME2ExportEntry, baseClass));
     }
     else if (entry.FileRef.Game == MEGame.ME3)
     {
         return(ME3UnrealObjectInfo.inheritsFrom(entry as ME3ExportEntry, baseClass));
     }
     return(false);
 }
Exemplo n.º 11
0
        public static bool InheritsFrom(this IEntry entry, string baseClass)
        {
            switch (entry.FileRef.Game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.InheritsFrom(entry.ClassName, baseClass));

            case Mod.MEGame.ME2:
                return(ME2UnrealObjectInfo.InheritsFrom(entry.ClassName, baseClass));

            case Mod.MEGame.ME3:
                return(ME3UnrealObjectInfo.InheritsFrom(entry.ClassName, baseClass));

            default:
                return(false);
            }
        }
Exemplo n.º 12
0
        public static bool IsImmutable(string structType, Mod.MEGame game)
        {
            switch (game)
            {
            case Mod.MEGame.ME1:
                return(ME1UnrealObjectInfo.IsImmutableStruct(structType));

            case Mod.MEGame.ME2:
                return(ME2UnrealObjectInfo.IsImmutableStruct(structType));

            case Mod.MEGame.ME3:
                return(ME3UnrealObjectInfo.IsImmutableStruct(structType));

            default:
                return(false);
            }
        }
Exemplo n.º 13
0
 public static void loadfromJSON()
 {
     if (!loaded)
     {
         try
         {
             var blob = JsonConvert.DeserializeAnonymousType(ME3UnrealObjectInfo.LoadEmbeddedJSONText(MEGame.ME3), new { Classes, Structs, Enums });
             Classes = blob.Classes;
             Structs = blob.Structs;
             Enums   = blob.Enums;
             loaded  = true;
         }
         catch (Exception e)
         {
         }
     }
 }
        public static bool inheritsFrom(this IEntry entry, string baseClass)
        {
            switch (entry.FileRef.Game)
            {
            case MEGame.ME1:
                return(ME1UnrealObjectInfo.inheritsFrom(entry, baseClass));

            case MEGame.ME2:
                return(ME2UnrealObjectInfo.inheritsFrom(entry, baseClass));

            case MEGame.ME3:
            case MEGame.UDK:     //use me3?
                return(ME3UnrealObjectInfo.inheritsFrom(entry, baseClass));

            default:
                return(false);
            }
        }
Exemplo n.º 15
0
        public static ArrayType getArrayType(string className, string propName, bool inStruct = false, IExportEntry export = null)
        {
            PropertyInfo p = getPropertyInfo(className, propName, inStruct);

            if (p == null)
            {
                p = getPropertyInfo(className, propName, !inStruct);
            }

            if (p == null && export != null && export.ClassName != "Class" && export.idxClass > 0)
            {
                export = export.FileRef.Exports[export.idxClass - 1]; //make sure you get actual class
                ClassInfo currentInfo;
                switch (export.FileRef.Game)
                {
                case MEGame.ME1:
                    currentInfo = ME1Explorer.Unreal.ME1UnrealObjectInfo.generateClassInfo(export);
                    break;

                case MEGame.ME2:
                    currentInfo = ME2Explorer.Unreal.ME2UnrealObjectInfo.generateClassInfo(export);
                    break;

                case MEGame.ME3:
                default:
                    currentInfo = ME3UnrealObjectInfo.generateClassInfo(export);
                    break;
                }
                currentInfo.baseClass = export.ClassParent;

                p = getPropertyInfo(className, propName, inStruct, currentInfo);
                if (p == null)
                {
                    p = getPropertyInfo(className, propName, !inStruct, currentInfo);
                }
                if (p == null)
                {
                    //getting property info failed
                    return(ArrayType.Int);
                }
            }
            return(getArrayType(p));
        }
        public static PropertyInfo GetPropertyInfo(MEGame game, string propname, string typeName)
        {
            bool         inStruct = false;
            PropertyInfo p        = null;

            switch (game)
            {
            case MEGame.ME1:
                p = ME1UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct);
                break;

            case MEGame.ME2:
                p = ME2UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct);
                break;

            case MEGame.ME3:
                p = ME3UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct);
                break;
            }
            if (p == null)
            {
                inStruct = true;
                switch (game)
                {
                case MEGame.ME1:
                    p = ME1UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct);
                    break;

                case MEGame.ME2:
                    p = ME2UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct);
                    break;

                case MEGame.ME3:
                    p = ME3UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct);
                    break;
                }
            }
            return(p);
        }
Exemplo n.º 17
0
        public static PropertyCollection ReadSpecialStruct(IMEPackage pcc, MemoryStream stream, string structType, int size)
        {
            PropertyCollection props = new PropertyCollection();

            if (pcc.Game == MEGame.ME3)
            {
                if (ME3UnrealObjectInfo.Structs.ContainsKey(structType))
                {
                    PropertyCollection defaultProps;
                    //memoize
                    if (defaultStructValues.ContainsKey(structType))
                    {
                        defaultProps = defaultStructValues[structType];
                    }
                    else
                    {
                        defaultProps = ME3UnrealObjectInfo.getDefaultStructValue(structType);
                        if (defaultProps == null)
                        {
                            props.Add(new UnknownProperty(stream, size));
                            return(props);
                        }
                        defaultStructValues.Add(structType, defaultProps);
                    }
                    for (int i = 0; i < defaultProps.Count; i++)
                    {
                        UProperty uProperty = ReadSpecialStructProp(pcc, stream, defaultProps[i], structType);
                        if (uProperty.PropType != PropertyType.None)
                        {
                            props.Add(uProperty);
                        }
                    }
                    return(props);
                }
            }
            //TODO: implement getDefaultClassValue() for ME1 and ME2 so this isn't needed
            if (structType == "Rotator")
            {
                string[] labels = { "Pitch", "Yaw", "Roll" };
                for (int i = 0; i < 3; i++)
                {
                    props.Add(new IntProperty(stream, labels[i]));
                }
            }
            else if (structType == "Vector2d" || structType == "RwVector2")
            {
                string[] labels = { "X", "Y" };
                for (int i = 0; i < 2; i++)
                {
                    props.Add(new FloatProperty(stream, labels[i]));
                }
            }
            else if (structType == "Vector" || structType == "RwVector3")
            {
                string[] labels = { "X", "Y", "Z" };
                for (int i = 0; i < 3; i++)
                {
                    props.Add(new FloatProperty(stream, labels[i]));
                }
            }
            else if (structType == "Color")
            {
                string[] labels = { "B", "G", "R", "A" };
                for (int i = 0; i < 4; i++)
                {
                    props.Add(new ByteProperty(stream, labels[i]));
                }
            }
            else if (structType == "LinearColor")
            {
                string[] labels = { "R", "G", "B", "A" };
                for (int i = 0; i < 4; i++)
                {
                    props.Add(new FloatProperty(stream, labels[i]));
                }
            }
            //uses EndsWith to support RwQuat, RwVector4, and RwPlane
            else if (structType.EndsWith("Quat") || structType.EndsWith("Vector4") || structType.EndsWith("Plane"))
            {
                string[] labels = { "X", "Y", "Z", "W" };
                for (int i = 0; i < 4; i++)
                {
                    props.Add(new FloatProperty(stream, labels[i]));
                }
            }
            else if (structType == "TwoVectors")
            {
                string[] labels = { "X", "Y", "Z", "X", "Y", "Z" };
                for (int i = 0; i < 6; i++)
                {
                    props.Add(new FloatProperty(stream, labels[i]));
                }
            }
            else if (structType == "Matrix" || structType == "RwMatrix44")
            {
                string[] labels  = { "X Plane", "Y Plane", "Z Plane", "W Plane" };
                string[] labels2 = { "X", "Y", "Z", "W" };
                for (int i = 0; i < 4; i++)
                {
                    PropertyCollection structProps = new PropertyCollection();
                    for (int j = 0; j < 4; j++)
                    {
                        structProps.Add(new FloatProperty(stream, labels2[j]));
                    }
                    props.Add(new StructProperty("Plane", structProps, labels[i], true));
                }
            }
            else if (structType == "Guid")
            {
                string[] labels = { "A", "B", "C", "D" };
                for (int i = 0; i < 4; i++)
                {
                    props.Add(new IntProperty(stream, labels[i]));
                }
            }
            else if (structType == "IntPoint")
            {
                string[] labels = { "X", "Y" };
                for (int i = 0; i < 2; i++)
                {
                    props.Add(new IntProperty(stream, labels[i]));
                }
            }
            else if (structType == "Box" || structType == "BioRwBox")
            {
                string[] labels  = { "Min", "Max" };
                string[] labels2 = { "X", "Y", "Z" };
                for (int i = 0; i < 2; i++)
                {
                    PropertyCollection structProps = new PropertyCollection();
                    for (int j = 0; j < 3; j++)
                    {
                        structProps.Add(new FloatProperty(stream, labels2[j]));
                    }
                    props.Add(new StructProperty("Vector", structProps, labels[i], true));
                }
                props.Add(new ByteProperty(stream, "IsValid"));
            }
            else
            {
                props.Add(new UnknownProperty(stream, size));
            }
            return(props);
        }
Exemplo n.º 18
0
        public static void ImportProperty(IMEPackage pcc, IMEPackage importpcc, Property p, string className, MemoryStream m, bool inStruct = false)
        {
            string name    = importpcc.getNameEntry(p.Name);
            int    idxname = pcc.FindNameOrAdd(name);

            m.Write(BitConverter.GetBytes(idxname), 0, 4);
            m.Write(new byte[4], 0, 4);
            if (name == "None")
            {
                return;
            }
            string type    = importpcc.getNameEntry(BitConverter.ToInt32(p.raw, 8));
            int    idxtype = pcc.FindNameOrAdd(type);

            m.Write(BitConverter.GetBytes(idxtype), 0, 4);
            m.Write(new byte[4], 0, 4);
            string          name2;
            int             idxname2;
            int             size, count, pos;
            List <Property> Props;

            switch (type)
            {
            case "IntProperty":
            case "FloatProperty":
            case "ObjectProperty":
            case "StringRefProperty":
                m.Write(BitConverter.GetBytes(4), 0, 4);
                m.Write(new byte[4], 0, 4);
                m.Write(BitConverter.GetBytes(p.Value.IntValue), 0, 4);
                break;

            case "NameProperty":
                m.Write(BitConverter.GetBytes(8), 0, 4);
                m.Write(new byte[4], 0, 4);
                m.Write(BitConverter.GetBytes(pcc.FindNameOrAdd(importpcc.getNameEntry(p.Value.IntValue))), 0, 4);
                //preserve index or whatever the second part of a namereference is
                m.Write(p.raw, 28, 4);
                break;

            case "BoolProperty":
                m.Write(new byte[8], 0, 8);
                m.WriteByte((byte)p.Value.IntValue);
                if (pcc.Game != MEGame.ME3)
                {
                    m.Write(new byte[3], 0, 3);
                }
                break;

            case "BioMask4Property":
                m.Write(BitConverter.GetBytes(p.Size), 0, 4);
                m.Write(new byte[4], 0, 4);
                m.WriteByte((byte)p.Value.IntValue);
                break;

            case "ByteProperty":
                m.Write(BitConverter.GetBytes(p.Size), 0, 4);
                m.Write(new byte[4], 0, 4);
                if (pcc.Game == MEGame.ME3)
                {
                    name2    = importpcc.getNameEntry(BitConverter.ToInt32(p.raw, 24));
                    idxname2 = pcc.FindNameOrAdd(name2);
                    m.Write(BitConverter.GetBytes(idxname2), 0, 4);
                    m.Write(new byte[4], 0, 4);
                }
                if (p.Size != 1)
                {
                    m.Write(BitConverter.GetBytes(pcc.FindNameOrAdd(importpcc.getNameEntry(p.Value.IntValue))), 0, 4);
                    m.Write(new byte[4], 0, 4);
                }
                else
                {
                    m.WriteByte(Convert.ToByte(p.Value.IntValue));
                }
                break;

            case "DelegateProperty":
                size = BitConverter.ToInt32(p.raw, 16);
                if (size == 0xC)
                {
                    name2    = importpcc.getNameEntry(BitConverter.ToInt32(p.raw, 28));
                    idxname2 = pcc.FindNameOrAdd(name2);
                    m.Write(BitConverter.GetBytes(0xC), 0, 4);
                    m.Write(new byte[4], 0, 4);
                    m.Write(new byte[4], 0, 4);
                    m.Write(BitConverter.GetBytes(idxname2), 0, 4);
                    m.Write(new byte[4], 0, 4);
                }
                else
                {
                    m.Write(BitConverter.GetBytes(size), 0, 4);
                    m.Write(new byte[4], 0, 4);
                    for (int i = 0; i < size; i++)
                    {
                        m.WriteByte(p.raw[24 + i]);
                    }
                }
                break;

            case "StrProperty":
                name2 = p.Value.StringValue;
                if (p.Value.StringValue.Length > 0)
                {
                    name2 += '\0';
                }
                if (p.Value.len < 0)
                {
                    //unicode
                    m.Write(BitConverter.GetBytes(4 + name2.Length * 2), 0, 4);
                    m.Write(new byte[4], 0, 4);
                    m.Write(BitConverter.GetBytes(-name2.Length), 0, 4);
                    foreach (char c in name2)
                    {
                        m.WriteByte((byte)c);
                        m.WriteByte(0);
                    }
                }
                else
                {
                    //ascii
                    m.Write(BitConverter.GetBytes(4 + name2.Length), 0, 4);
                    m.Write(new byte[4], 0, 4);
                    m.Write(BitConverter.GetBytes(name2.Length), 0, 4);
                    foreach (char c in name2)
                    {
                        m.WriteByte((byte)c);
                    }
                }
                break;

            case "StructProperty":
                size     = BitConverter.ToInt32(p.raw, 16);
                name2    = importpcc.getNameEntry(BitConverter.ToInt32(p.raw, 24));
                idxname2 = pcc.FindNameOrAdd(name2);
                pos      = 32;
                Props    = new List <Property>();
                try
                {
                    Props = ReadProp(importpcc, p.raw, pos);
                }
                catch (Exception)
                {
                }
                m.Write(BitConverter.GetBytes(size), 0, 4);
                m.Write(new byte[4], 0, 4);
                m.Write(BitConverter.GetBytes(idxname2), 0, 4);
                m.Write(new byte[4], 0, 4);
                if (Props.Count == 0 || Props[0].TypeVal == PropertyType.Unknown)
                {
                    for (int i = 0; i < size; i++)
                    {
                        m.WriteByte(p.raw[32 + i]);
                    }
                }
                else
                {
                    foreach (Property pp in Props)
                    {
                        ImportProperty(pcc, importpcc, pp, className, m, inStruct);
                    }
                }
                break;

            case "ArrayProperty":
                size  = BitConverter.ToInt32(p.raw, 16);
                count = BitConverter.ToInt32(p.raw, 24);
                PropertyInfo info      = ME3UnrealObjectInfo.getPropertyInfo(className, name, inStruct);
                ArrayType    arrayType = ME3UnrealObjectInfo.getArrayType(info);
                pos = 28;
                List <Property> AllProps = new List <Property>();

                if (arrayType == ArrayType.Struct)
                {
                    for (int i = 0; i < count; i++)
                    {
                        Props = new List <Property>();
                        try
                        {
                            Props = ReadProp(importpcc, p.raw, pos);
                        }
                        catch (Exception)
                        {
                        }
                        AllProps.AddRange(Props);
                        if (Props.Count != 0)
                        {
                            pos = Props[Props.Count - 1].offend;
                        }
                    }
                }
                m.Write(BitConverter.GetBytes(size), 0, 4);
                m.Write(new byte[4], 0, 4);
                m.Write(BitConverter.GetBytes(count), 0, 4);
                if (AllProps.Count != 0 && (info == null || !UnrealObjectInfo.isImmutable(info.reference, pcc.Game)))
                {
                    foreach (Property pp in AllProps)
                    {
                        ImportProperty(pcc, importpcc, pp, className, m, inStruct);
                    }
                }
                else if (arrayType == ArrayType.Name)
                {
                    for (int i = 0; i < count; i++)
                    {
                        string s = importpcc.getNameEntry(BitConverter.ToInt32(p.raw, 28 + i * 8));
                        m.Write(BitConverter.GetBytes(pcc.FindNameOrAdd(s)), 0, 4);
                        //preserve index or whatever the second part of a namereference is
                        m.Write(p.raw, 32 + i * 8, 4);
                    }
                }
                else
                {
                    m.Write(p.raw, 28, size - 4);
                }
                break;

            default:
                throw new Exception(type);
            }
        }
        public static PropertyCollection ReadProps(IMEPackage pcc, MemoryStream stream, string typeName)
        {
            PropertyCollection props = new PropertyCollection();
            long startPosition       = stream.Position;

            while (stream.Position + 8 <= stream.Length)
            {
                int nameIdx = stream.ReadValueS32();
                if (!pcc.isName(nameIdx))
                {
                    stream.Seek(-4, SeekOrigin.Current);
                    break;
                }
                string name = pcc.getNameEntry(nameIdx);
                if (name == "None")
                {
                    props.Add(new NoneProperty {
                        PropType = PropertyType.None
                    });
                    stream.Seek(4, SeekOrigin.Current);
                    break;
                }
                NameReference nameRef = new NameReference {
                    Name = name, count = stream.ReadValueS32()
                };
                int typeIdx = stream.ReadValueS32();
                stream.Seek(4, SeekOrigin.Current);
                int size = stream.ReadValueS32();
                if (!pcc.isName(typeIdx) || size < 0 || size > stream.Length - stream.Position)
                {
                    stream.Seek(-16, SeekOrigin.Current);
                    break;
                }
                stream.Seek(4, SeekOrigin.Current);
                PropertyType type;
                if (!Enum.TryParse(pcc.getNameEntry(typeIdx), out type))
                {
                    type = PropertyType.Unknown;
                }
                switch (type)
                {
                case PropertyType.StructProperty:
                    string structType = pcc.getNameEntry(stream.ReadValueS32());
                    stream.Seek(4, SeekOrigin.Current);
                    if (ME3UnrealObjectInfo.isImmutable(structType))
                    {
                        PropertyCollection structProps = ReadSpecialStruct(pcc, stream, structType, size);
                        props.Add(new StructProperty(structType, structProps, nameRef, true));
                    }
                    else
                    {
                        PropertyCollection structProps = ReadProps(pcc, stream, structType);
                        props.Add(new StructProperty(structType, structProps, nameRef));
                    }
                    break;

                case PropertyType.IntProperty:
                    props.Add(new IntProperty(stream, nameRef));
                    break;

                case PropertyType.FloatProperty:
                    props.Add(new FloatProperty(stream, nameRef));
                    break;

                case PropertyType.ObjectProperty:
                    props.Add(new ObjectProperty(stream, nameRef));
                    break;

                case PropertyType.NameProperty:
                    props.Add(new NameProperty(stream, pcc, nameRef));
                    break;

                case PropertyType.BoolProperty:
                    props.Add(new BoolProperty(stream, pcc.Game, nameRef));
                    break;

                case PropertyType.BioMask4Property:
                    props.Add(new BioMask4Property(stream, nameRef));
                    break;

                case PropertyType.ByteProperty:
                {
                    if (size != 1)
                    {
                        NameReference enumType = new NameReference();
                        if (pcc.Game == MEGame.ME3)
                        {
                            enumType.Name  = pcc.getNameEntry(stream.ReadValueS32());
                            enumType.count = stream.ReadValueS32();
                        }
                        else
                        {
                            enumType.Name = UnrealObjectInfo.GetEnumType(pcc.Game, name, typeName);
                        }
                        props.Add(new EnumProperty(stream, pcc, enumType, nameRef));
                    }
                    else
                    {
                        if (pcc.Game == MEGame.ME3)
                        {
                            stream.Seek(8, SeekOrigin.Current);
                        }
                        props.Add(new ByteProperty(stream, nameRef));
                    }
                }
                break;

                case PropertyType.ArrayProperty:
                {
                    props.Add(ReadArrayProperty(stream, pcc, typeName, nameRef));
                }
                break;

                case PropertyType.StrProperty:
                {
                    props.Add(new StrProperty(stream, nameRef));
                }
                break;

                case PropertyType.StringRefProperty:
                    props.Add(new StringRefProperty(stream, nameRef));
                    break;

                case PropertyType.DelegateProperty:
                    props.Add(new DelegateProperty(stream, pcc, nameRef));
                    break;

                case PropertyType.Unknown:
                {
                    props.Add(new UnknownProperty(stream, size, pcc.getNameEntry(typeIdx), nameRef));
                }
                break;

                case PropertyType.None:
                default:
                    break;
                }
            }
            if (props.Count > 0)
            {
                if (props[props.Count - 1].PropType != PropertyType.None)
                {
                    stream.Seek(startPosition, SeekOrigin.Begin);
                    return(new PropertyCollection {
                        endOffset = (int)stream.Position
                    });
                }
                //remove None Property
                props.RemoveAt(props.Count - 1);
            }
            props.endOffset = (int)stream.Position;
            return(props);
        }
Exemplo n.º 20
0
        public static UProperty ReadArrayProperty(MemoryStream stream, IMEPackage pcc, string enclosingType, NameReference name, bool IsInImmutable = false)
        {
            long      arrayOffset = IsInImmutable ? stream.Position : stream.Position - 24;
            ArrayType arrayType   = UnrealObjectInfo.GetArrayType(pcc.Game, name, enclosingType);
            int       count       = stream.ReadValueS32();

            switch (arrayType)
            {
            case ArrayType.Object:
            {
                var props = new List <ObjectProperty>();
                for (int i = 0; i < count; i++)
                {
                    props.Add(new ObjectProperty(stream));
                }
                return(new ArrayProperty <ObjectProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.Name:
            {
                var props = new List <NameProperty>();
                for (int i = 0; i < count; i++)
                {
                    props.Add(new NameProperty(stream, pcc));
                }
                return(new ArrayProperty <NameProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.Enum:
            {
                var           props    = new List <EnumProperty>();
                NameReference enumType = new NameReference {
                    Name = UnrealObjectInfo.GetEnumType(pcc.Game, name, enclosingType)
                };
                for (int i = 0; i < count; i++)
                {
                    props.Add(new EnumProperty(stream, pcc, enumType));
                }
                return(new ArrayProperty <EnumProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.Struct:
            {
                var    props           = new List <StructProperty>();
                string arrayStructType = UnrealObjectInfo.GetPropertyInfo(pcc.Game, name, enclosingType)?.reference;
                if (IsInImmutable || ME3UnrealObjectInfo.isImmutable(arrayStructType))
                {
                    int arraySize = 0;
                    if (!IsInImmutable)
                    {
                        stream.Seek(-16, SeekOrigin.Current);
                        arraySize = stream.ReadValueS32();
                        stream.Seek(12, SeekOrigin.Current);
                    }
                    for (int i = 0; i < count; i++)
                    {
                        long offset = stream.Position;
                        PropertyCollection structProps = ReadSpecialStruct(pcc, stream, arrayStructType, arraySize / count);
                        StructProperty     structP     = new StructProperty(arrayStructType, structProps, isImmutable: true);
                        structP.Offset = offset;
                        props.Add(structP);
                    }
                }
                else
                {
                    for (int i = 0; i < count; i++)
                    {
                        long structOffset = stream.Position;
                        PropertyCollection structProps = ReadProps(pcc, stream, arrayStructType);
                        StructProperty     structP     = new StructProperty(arrayStructType, structProps);
                        structP.Offset = structOffset;
                        props.Add(structP);
                    }
                }
                return(new ArrayProperty <StructProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.Bool:
            {
                var props = new List <BoolProperty>();
                for (int i = 0; i < count; i++)
                {
                    props.Add(new BoolProperty(stream, pcc.Game));
                }
                return(new ArrayProperty <BoolProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.String:
            {
                var props = new List <StrProperty>();
                for (int i = 0; i < count; i++)
                {
                    props.Add(new StrProperty(stream));
                }
                return(new ArrayProperty <StrProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.Float:
            {
                var props = new List <FloatProperty>();
                for (int i = 0; i < count; i++)
                {
                    props.Add(new FloatProperty(stream));
                }
                return(new ArrayProperty <FloatProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.Byte:
            {
                var props = new List <ByteProperty>();
                for (int i = 0; i < count; i++)
                {
                    props.Add(new ByteProperty(stream));
                }
                return(new ArrayProperty <ByteProperty>(arrayOffset, props, arrayType, name));
            }

            case ArrayType.Int:
            default:
            {
                var props = new List <IntProperty>();
                for (int i = 0; i < count; i++)
                {
                    props.Add(new IntProperty(stream));
                }
                return(new ArrayProperty <IntProperty>(arrayOffset, props, arrayType, name));
            }
            }
        }
Exemplo n.º 21
0
        public static PropertyCollection ReadProps(IMEPackage pcc, MemoryStream stream, string typeName, bool includeNoneProperty = false)
        {
            //Uncomment this for debugging property engine

            /*DebugOutput.StartDebugger("Property Engine ReadProps() for "+typeName);
             * if (pcc.FileName == "C:\\Users\\Dev\\Downloads\\ME2_Placeables.upk")
             * {
             * //Debugger.Break();
             * }*/
            PropertyCollection props = new PropertyCollection();
            long startPosition       = stream.Position;

            while (stream.Position + 8 <= stream.Length)
            {
                int nameIdx = stream.ReadValueS32();
                if (!pcc.isName(nameIdx))
                {
                    stream.Seek(-4, SeekOrigin.Current);
                    break;
                }
                string name = pcc.getNameEntry(nameIdx);
                if (name == "None")
                {
                    props.Add(new NoneProperty(stream, "None"));
                    stream.Seek(4, SeekOrigin.Current);
                    break;
                }
                NameReference nameRef = new NameReference {
                    Name = name, Number = stream.ReadValueS32()
                };
                int typeIdx = stream.ReadValueS32();
                stream.Seek(4, SeekOrigin.Current);
                int size = stream.ReadValueS32();
                if (!pcc.isName(typeIdx) || size < 0 || size > stream.Length - stream.Position)
                {
                    stream.Seek(-16, SeekOrigin.Current);
                    break;
                }
                stream.Seek(4, SeekOrigin.Current);
                PropertyType type;
                string       namev = pcc.getNameEntry(typeIdx);
                if (Enum.IsDefined(typeof(PropertyType), namev))
                {
                    Enum.TryParse(namev, out type);
                }
                else
                {
                    type = PropertyType.Unknown;
                }
                switch (type)
                {
                case PropertyType.StructProperty:
                    string structType = pcc.getNameEntry(stream.ReadValueS32());
                    stream.Seek(4, SeekOrigin.Current);
                    if (ME3UnrealObjectInfo.isImmutable(structType))
                    {
                        PropertyCollection structProps = ReadSpecialStruct(pcc, stream, structType, size);
                        var structprop = new StructProperty(structType, structProps, nameRef, true);
                        structprop.Offset = stream.Position - 4;
                        props.Add(structprop);
                    }
                    else
                    {
                        PropertyCollection structProps = ReadProps(pcc, stream, structType, includeNoneProperty);
                        var structprop = new StructProperty(structType, structProps, nameRef);
                        structprop.Offset = stream.Position - 4;
                        props.Add(structprop);
                    }
                    break;

                case PropertyType.IntProperty:
                    props.Add(new IntProperty(stream, nameRef));
                    break;

                case PropertyType.FloatProperty:
                    props.Add(new FloatProperty(stream, nameRef));
                    break;

                case PropertyType.ObjectProperty:
                    props.Add(new ObjectProperty(stream, nameRef));
                    break;

                case PropertyType.NameProperty:
                    props.Add(new NameProperty(stream, pcc, nameRef));
                    break;

                case PropertyType.BoolProperty:
                    props.Add(new BoolProperty(stream, pcc.Game, nameRef));
                    break;

                case PropertyType.BioMask4Property:
                    props.Add(new BioMask4Property(stream, nameRef));
                    break;

                case PropertyType.ByteProperty:
                {
                    if (size != 1)
                    {
                        NameReference enumType = new NameReference();
                        if (pcc.Game == MEGame.ME3)
                        {
                            enumType.Name   = pcc.getNameEntry(stream.ReadValueS32());
                            enumType.Number = stream.ReadValueS32();
                        }
                        else
                        {
                            enumType.Name = UnrealObjectInfo.GetEnumType(pcc.Game, name, typeName);
                        }
                        props.Add(new EnumProperty(stream, pcc, enumType, nameRef));
                    }
                    else
                    {
                        if (pcc.Game == MEGame.ME3)
                        {
                            stream.Seek(8, SeekOrigin.Current);
                        }
                        props.Add(new ByteProperty(stream, nameRef));
                    }
                }
                break;

                case PropertyType.ArrayProperty:
                {
                    props.Add(ReadArrayProperty(stream, pcc, typeName, nameRef));
                }
                break;

                case PropertyType.StrProperty:
                {
                    props.Add(new StrProperty(stream, nameRef));
                }
                break;

                case PropertyType.StringRefProperty:
                    props.Add(new StringRefProperty(stream, nameRef));
                    break;

                case PropertyType.DelegateProperty:
                    props.Add(new DelegateProperty(stream, pcc, nameRef));
                    break;

                case PropertyType.Unknown:
                {
                    props.Add(new UnknownProperty(stream, size, pcc.getNameEntry(typeIdx), nameRef));
                }
                break;

                case PropertyType.None:
                    if (includeNoneProperty)
                    {
                        props.Add(new NoneProperty(stream, "None"));
                    }
                    break;

                default:
                    break;
                }
            }
            if (props.Count > 0)
            {
                //error reading props.
                if (props[props.Count - 1].PropType != PropertyType.None)
                {
                    stream.Seek(startPosition, SeekOrigin.Begin);
                    return(new PropertyCollection {
                        endOffset = (int)stream.Position
                    });
                }
                //remove None Property
                if (!includeNoneProperty)
                {
                    props.RemoveAt(props.Count - 1);
                }
            }
            props.endOffset = (int)stream.Position;
            return(props);
        }