Exemplo n.º 1
0
        /// <summary>
        /// Set the world state values of the current Transform
        /// </summary>
        /// <param name="transform">The transform that is to be modified</param>
        /// <param name="state">The Transform State values that are to be applied locally</param>
        /// <param name="modifyParent">Flags if the parent should also be modified by this operation</param>
        public static void SetWorldTransformState(this Transform transform, TransformState state, bool modifyParent = false)
        {
            //Stash the previous transform parent object
            if (!modifyParent)
            {
                state.parent = transform.parent;
            }

            //Remove the current parent reference
            transform.SetParent(null, true);

            //Set the scale value
            transform.localScale = state.scale;

            //Reset the transform parent
            transform.SetParent(state.parent);

            //Reset the sibling index
            if (modifyParent)
            {
                transform.SetSiblingIndex(state.siblingIndex);
            }

            //Set the remaining values
            transform.position = state.position;
            transform.rotation = state.rotation;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Set the local state values of the current Transform
        /// </summary>
        /// <param name="transform">The transform that is to be modified</param>
        /// <param name="state">The Transform State values that are to be applied locally</param>
        /// <param name="modifyParent">Flags if the parent should also be modified by this operation</param>
        public static void SetLocalTransformState(this Transform transform, TransformState state, bool modifyParent = false)
        {
            //Reset the parent value
            if (modifyParent)
            {
                transform.parent = state.parent;
                transform.SetSiblingIndex(state.siblingIndex);
            }

            //Set the default values
            transform.localPosition = state.position;
            transform.localRotation = state.rotation;
            transform.localScale    = state.scale;
        }