private void SendMap()
        {

            try
            {
                IsLoading = true;
                SendPacket(mapSendStartPacket); //Send the pre-fab map start packet

                Packet pa = new Packet(); //Create a packet to handle the data for the map
                pa.Add(Level.TotalBlocks); //Add the total amount of blocks to the packet
                byte[] blocks = new byte[Level.TotalBlocks]; //Temporary byte array so we dont have to keep modding the packet array

                byte block; //A block byte outside the loop, we save cycles by not making this for every loop iteration
                Level.ForEachBlock(pos =>
                {
                    //Here we loop through the whole map and check/convert the blocks as necesary
                    //We then add them to our blocks array so we can send them to the player
                    block = Level.Data[pos];
                    //TODO ADD CHECKING
                    blocks[pos] = block;
                });

                pa.Add(blocks); //add the blocks to the packet
                pa.GZip(); //GZip the packet

                int number = (int)Math.Ceiling(((double)(pa.bytes.Length)) / 1024); //The magic number for this packet

                for (int i = 1; pa.bytes.Length > 0; ++i)
                {
                    short length = (short)Math.Min(pa.bytes.Length, 1024);
                    byte[] send = new byte[1027];
                    Packet.HTNO(length).CopyTo(send, 0);
                    Buffer.BlockCopy(pa.bytes, 0, send, 2, length);
                    byte[] tempbuffer = new byte[pa.bytes.Length - length];
                    Buffer.BlockCopy(pa.bytes, length, tempbuffer, 0, pa.bytes.Length - length);
                    pa.bytes = tempbuffer;
                    send[1026] = (byte)(i * 100 / number);

                    Packet Send = new Packet(send);
                    Send.AddStart(new byte[1] { (byte)Packet.Types.MapData });

                    SendPacket(Send);
                }

                pa = new Packet();
                pa.Add(Packet.Types.MapEnd);
                pa.Add((short)Level.Size.x);
                pa.Add((short)Level.Size.y);
                pa.Add((short)Level.Size.z);
                SendPacket(pa);

                IsLoading = false;
            }
            catch (Exception e)
            {
                Logger.LogError(e);
            }
        }