/// <summary>
 /// Passes the <paramref name="register"/> to the base constructor and generates a <see cref="Event.Message"/>.
 /// </summary>
 /// <param name="register">The <see cref="ControllerRegister"/> winning a <see cref="Round"/>.</param>
 public ControllerWonEvent(ControllerID register)
     : base(register)
 {
     Message = register + " has won the round.";
 }
Exemplo n.º 2
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 public void MakeReceiver(ControllerID receiver)
 {
     shotsByReceiver[(int)receiver] = new List <Shot>();
 }
 /// <summary>
 /// Passes the <paramref name="register"/> to the base constructor, stores the parameters, and
 /// generates a <see cref="Event.Message"/>.
 /// </summary>
 /// <param name="register">The <see cref="ControllerRegister"/> creating the <see cref="Shot"/></param>
 /// <param name="opposer">The receiving <see cref="ControllerRegister"/> of the <see cref="Shot"/>.</param>
 /// <param name="shot">The <see cref="Shot"/> created.</param>
 public ControllerHitShipEvent(ControllerID sender, Shot shot)
     : base(sender)
 {
     HitShot = shot;
 }
 public ControllerLostEvent(ControllerID register)
     : base(register)
 {
 }
Exemplo n.º 5
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 public Register(MatchInfo match, ControllerID id)
     : base(match, id)
 {
 }
Exemplo n.º 6
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 /// <summary>
 /// Called when an opposing <see cref="Controller"/> has had all of their <see cref="Ship"/>s destroyed,
 /// lost the round, and has been removed from the active <see cref="Controller"/>s in the round.
 /// </summary>
 /// <param name="destroyedID">The <see cref="ControllerID"/> of the <see cref="Controller"/> that
 /// is no longer an opponent.</param>
 public virtual void OpponentDestroyed(ControllerID destroyedID)
 {
 }
 /// <summary>
 /// Sets the previous and next <see cref="ControllerID"/>s in the switch.
 /// </summary>
 /// <param name="last">The previous <see cref="ControllerID"/> that had the turn.</param>
 /// <param name="next">The next <see cref="ControllerID"/> to take the turn.</param>
 public RoundTurnChangeEvent(ControllerID last, ControllerID next)
 {
     NextTurn = next;
     PreviousTurn = last;
 }
Exemplo n.º 8
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 /// <summary>
 /// For a given <see cref="Register"/>, fires the <see cref="ControllerLostEvent"/>,
 /// calls the <see cref="ControllerUser.RoundLost()"/> method in the <see cref="ControllerUser"/>,
 /// and removes the <see cref="ControllerUser"/> from the remaining <see cref="Register"/>s.
 /// </summary>
 /// <param name="rID">The <see cref="ControllerUser"/> that lost the round.</param>
 protected void MakeLoser(ControllerID rID)
 {
     MakeEvent(new ControllerLostEvent(rID));
     try
     {
         Controllers[rID].RoundLost();
     }
     catch (ControllerTimeoutException ex)
     {
         MakeEvent(new ControllerTimeoutEvent(ex));
     }
 }
 /// <summary>
 /// Passes the <paramref name="register"/> to the base constructor, stores the <paramref name="shot"/>,
 /// and generates a <see cref="Event.Message"/>.
 /// </summary>
 /// <param name="register">A <see cref="ControllerRegister"/> making the <paramref name="shot"/></param>
 /// <param name="shot">The <see cref="Shot"/> made by the <paramref name="register"/>.</param>
 public ControllerShotEvent(ControllerID register, Shot shot)
     : base(register)
 {
     Shot = shot;
 }
Exemplo n.º 10
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 /// <summary>
 /// Indicates whether or not a <see cref="Shot"/> made by a <see cref="ControllerUser"/> violates the
 /// standard rules for making a <see cref="Shot"/>.
 /// </summary>
 /// <param name="rID">The <see cref="ControllerUser"/> making a <see cref="Shot"/>.</param>
 /// <param name="shot">The <see cref="Shot"/> made by the given <see cref="ControllerUser"/>.</param>
 /// <returns>A value indicating if the <see cref="Shot"/> made was invalid.</returns>
 protected bool ControllerShotInvalid(ControllerID rID, Shot shot)
 {
     return shot == null ||
         (shot.Coordinates > MatchInfo.FieldSize) ||
             (shot.Coordinates < new Coordinates(0, 0)) ||
             rID == shot.Receiver ||
             Registers[rID].Shots.Contains(shot) ||
             !Remaining.Contains(shot.Receiver);
 }
Exemplo n.º 11
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 /// <summary>
 /// Indicates whether or not the current state of a given <see cref="Register"/> has <see cref="Ship"/>s
 /// that are valid, checking the following:
 /// <list type="bullet">
 /// <item>The <see cref="ShipList"/> is not null</item>
 /// <item>The <see cref="ShipList"/> has the same <see cref="Ship.Length"/>s as the in the <see cref="MatchInfo.StartingShips"/></item>
 /// <item>All <see cref="Ship"/>s in the <see cref="ShipList"/> have been placed</item>
 /// <item>None of the <see cref="Ship"/>s in the <see cref="ShipList"/> are conflicting</item>
 /// </list>
 /// </summary>
 /// <param name="rID">The <see cref="Register"/> to check the ships for.</param>
 /// <returns>A value indicating if all aforementioned conditions are true.</returns>
 protected bool ControllerShipsValid(ControllerID rID)
 {
     return Registers[rID].Ships != null &&
         Registers[rID].Ships.EqualLengthsAs(MatchInfo.StartingShips) &&
         Registers[rID].Ships.ShipsPlaced &&
         Registers[rID].Ships.GetConflictingShips().Count == 0;
 }
 /// <summary>
 /// Passes the <paramref name="register"/> to the base constructor, stores the other parameters,
 /// and generates a <see cref="Event.Message"/>.
 /// </summary>
 /// <param name="register">The <see cref="ControllerRegister"/> that destroyed the <see cref="Ship"/>.</param>
 /// <param name="shipOwner">The <see cref="ControllerRegister"/> that owns the destroyed <see cref="Ship"/></param>
 /// <param name="destroyedShip">The destroyed <see cref="Ship"/>.</param>
 public ControllerShipDestroyedEvent(ControllerID register, Ship destroyedShip)
     : base(register)
 {
     DestroyedShip = destroyedShip;
 }
Exemplo n.º 13
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 /// <summary>
 /// Copies the <see cref="ControllerRegister"/> object reference.
 /// </summary>
 /// <param name="register"></param>
 public ControllerEvent(ControllerID registerID)
 {
     RegisterID = registerID;
 }
 /// <summary>
 /// Passes the <paramref name="register"/> to the base constructor, stores the rest of the parameters,
 /// and generates a message based on the state of the given <see cref="ShipList"/>.
 /// </summary>
 /// <param name="register">A <see cref="ControllerRegister"/>.</param>
 /// <param name="newShips">The <see cref="ShipList"/> associated with the <see cref="ControllerRegister"/></param>
 public ControllerShipsPlacedEvent(ControllerID register, ShipList oldShips, ShipList newShips)
     : base(register)
 {
     Ships = newShips;
     PrevShips = oldShips;
 }