Exemplo n.º 1
0
        public void SetColor(Color color, float shadowStrength, float borderWidth, Color borderColor, float borderShadowStrength)
        {
            cleanPenAndBrush();
            Color textColor    = ColorUtil.GetBWColor(color);
            float textPenWidth = 2F;

            if (textFont != null)
            {
                textPenWidth = textFont.Height / 20F + 1F;
            }
            textPen    = new Pen((ColorUtil.GetLuminance(textColor) > 0.5)?ColorUtil.Get("#AA000000"):ColorUtil.Get("#AAFFFFFF"), textPenWidth);
            textBrush  = new SolidBrush(textColor);
            upperBrush = new SolidBrush(color);
            lowerBrush = new SolidBrush(ColorUtil.DarkColor(color, shadowStrength));
            Color topLeftColor, bottomRightColor;

            if ((borderColor == ColorUtil.Auto) || (borderColor == ColorUtil.Invalid))
            {
                topLeftColor     = ColorUtil.BrightColor(color, 0.6);
                bottomRightColor = ColorUtil.DarkColor(color, 0.6);
            }
            else
            {
                topLeftColor     = borderColor;
                bottomRightColor = ColorUtil.DarkColor(borderColor, borderShadowStrength);
            }
            topLeftPen     = new Pen(topLeftColor, borderWidth);
            bottomRightPen = new Pen(bottomRightColor, borderWidth);
        }
Exemplo n.º 2
0
        protected override void OnPaint(PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            g.TextRenderingHint = TextRenderingHint.AntiAlias;
            g.SmoothingMode     = SmoothingMode.AntiAlias;
            Color backColor;

            if (nState <= 0)
            {
                // 通常のボタン色
                //if(this.UseVisualStyleBackColor) {
                //    backColor = DefaultButtonColor;
                //} else {
                backColor = this.BackColor;
                //}
            }
            else
            {
                // マルチステートボタン色
                if (State <= 0)
                {
                    backColor = StateColor[0];
                }
                else if (State < nState)
                {
                    backColor = StateColor[State];
                }
                else
                {
                    backColor = StateColor[nState - 1];
                }
            }
            ButtonFace face = new ButtonFace(this.Font, backColor, this.ShadowStrength, this.BorderWidth);

            if (!this.AutoForeColor)
            {
                face.SetTextColor(this.ForeColor);
            }
            if (this.UseEnabledColor || this.Enabled)
            {
                if ((ButtonStatus == ButtonStatusCode.Hover) && (HoverColor.A > 0))
                {
                    face.SetBorderColor(HoverColor);
                }
                else if (ButtonStatus == ButtonStatusCode.Clicked)
                {
                    ButtonFace xface = face.MakePushedFace();
                    face.Dispose();
                    face = xface;
                }
                else if (this.Focused && (FocusColor.A > 0))
                {
                    face.SetBorderColor(FocusColor, ColorUtil.DarkColor(FocusColor, 0.2));
                }
            }
            else
            {
                ButtonFace xface = face.MakeDisabledFace();
                face.Dispose();
                face = xface;
            }
            if (TextAttribute == null)
            {
                g.DrawButton(this.ClientRectangle, Radius, this.Text, face);
            }
            else
            {
                g.DrawButton(this.ClientRectangle, Radius, this.Text, TextAttribute, face);
            }
            face.Dispose();
        }