Exemplo n.º 1
0
        protected override void OnInstanceInit()
        {
            mCurScene         = UnitySceneManager.GetActiveScene();
            mFirstSceneLoaded = new SceneAssetPath(mCurScene);

            if (!_rootScene.isValid)
            {
                _rootScene = mFirstSceneLoaded;
            }

            //mIsFullscreen = Screen.fullScreen;

            mPauseCounter = 0;

            mTransitions = new List <ITransition>();

            if (stackEnable)
            {
                mSceneStack = new Stack <string>(stackCapacity);
            }

            mScenesAdded = new List <Scene>();
            mScenesToAdd = new Queue <string>();

            mScenesToRemove = new Queue <Scene>();
        }
Exemplo n.º 2
0
        public override bool Equals(object obj)
        {
            if (obj == null)
            {
                return(false);
            }

            if (obj is Scene)
            {
                Scene s = (Scene)obj;
                return(name == s.name && path == s.path);
            }
            else if (obj is SceneAssetPath)
            {
                SceneAssetPath s = (SceneAssetPath)obj;
                return(name == s.name && path == s.path);
            }

            return(base.Equals(obj));
        }
Exemplo n.º 3
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);

            position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);

            var propName = property.FindPropertyRelative("name");
            var propPath = property.FindPropertyRelative("path");

            var scenes = EditorBuildSettings.scenes;

            var names = new string[scenes.Length + 1];
            var paths = new string[scenes.Length + 1];

            names[0] = "None";
            paths[0] = "";

            for (int i = 0; i < scenes.Length; i++)
            {
                names[i + 1] = SceneAssetPath.LoadableName(scenes[i].path);
                paths[i + 1] = scenes[i].path;
            }

            var ind = System.Array.IndexOf(paths, propPath.stringValue);

            if (ind == -1)
            {
                ind = 0;
            }

            var newInd = EditorGUI.Popup(position, ind, names);

            if (newInd != ind)
            {
                propName.stringValue = newInd > 0 ? names[newInd] : "";
                propPath.stringValue = paths[newInd];
            }

            EditorGUI.EndProperty();
        }
Exemplo n.º 4
0
    void M8.IModalPush.Push(M8.GenericParams parms)
    {
        mActivateGOs.Clear();

        var inf = parms.GetValue <VictoryInfo>(parmVictoryInfo);

        mNextScene = inf.toScene;

        int attackScore  = Mathf.CeilToInt(inf.attackValue.fValue * GameData.instance.attackMultiplier);
        int defenseScore = Mathf.CeilToInt(inf.defenseValue.fValue * GameData.instance.defenseMultiplier);

        int roundsScore = Mathf.RoundToInt((GameData.instance.roundPar - inf.roundsCount) * GameData.instance.roundBonus);

        if (roundsScore < 0)
        {
            roundsScore = 0;
        }

        int finishScore = GameData.instance.victoryScore;

        int revivePenalty = Mathf.RoundToInt(inf.reviveCount * GameData.instance.revivePenality);

        mTotalScore = (attackScore + defenseScore + roundsScore + finishScore) - revivePenalty;
        if (mTotalScore < 0)
        {
            mTotalScore = 0;
        }

        //attack
        if ((inf.flags & VictoryStatFlags.Attack) != VictoryStatFlags.None)
        {
            if (attackRootGO)
            {
                attackRootGO.SetActive(true);
            }

            if (attackDisplayGO)
            {
                mActivateGOs.Add(attackDisplayGO);
            }

            if (attackValueDisplay)
            {
                attackValueDisplay.number = inf.attackValue.simplified;
            }
            if (attackScoreText)
            {
                attackScoreText.text = "+" + attackScore.ToString();
            }
        }
        else
        {
            if (attackRootGO)
            {
                attackRootGO.SetActive(false);
            }
        }

        //defense
        if ((inf.flags & VictoryStatFlags.Defense) != VictoryStatFlags.None)
        {
            if (defenseRootGO)
            {
                defenseRootGO.SetActive(true);
            }

            if (defenseDisplayGO)
            {
                mActivateGOs.Add(defenseDisplayGO);
            }

            if (defenseValueDisplay)
            {
                defenseValueDisplay.number = inf.defenseValue.simplified;
            }
            if (defenseScoreText)
            {
                defenseScoreText.text = "+" + defenseScore.ToString();
            }
        }
        else
        {
            if (defenseRootGO)
            {
                defenseRootGO.SetActive(false);
            }
        }

        //rounds
        if ((inf.flags & VictoryStatFlags.Rounds) != VictoryStatFlags.None)
        {
            if (roundsRootGO)
            {
                roundsRootGO.SetActive(true);
            }

            if (roundsDisplayGO)
            {
                mActivateGOs.Add(roundsDisplayGO);
            }

            if (roundsText)
            {
                roundsText.text = string.Format(roundsFormat, inf.roundsCount, GameData.instance.roundPar);
            }
            if (roundsScoreText)
            {
                roundsScoreText.text = "+" + roundsScore.ToString();
            }
        }
        else
        {
            if (roundsRootGO)
            {
                roundsRootGO.SetActive(false);
            }
        }

        //finish
        if (finishDisplayGO)
        {
            mActivateGOs.Add(finishDisplayGO);
        }

        if (finishScoreText)
        {
            finishScoreText.text = "+" + finishScore.ToString();
        }

        //revive
        if ((inf.flags & VictoryStatFlags.Revive) != VictoryStatFlags.None)
        {
            if (reviveRootGO)
            {
                reviveRootGO.SetActive(true);
            }

            if (reviveDisplayGO)
            {
                mActivateGOs.Add(reviveDisplayGO);
            }

            if (reviveCountText)
            {
                reviveCountText.text = inf.reviveCount.ToString();
            }
            if (reviveScoreText)
            {
                reviveScoreText.text = (-revivePenalty).ToString();
            }
        }
        else
        {
            if (reviveRootGO)
            {
                reviveRootGO.SetActive(false);
            }
        }

        //total
        if (totalDisplayGO)
        {
            mActivateGOs.Add(totalDisplayGO);
        }

        for (int i = 0; i < mActivateGOs.Count; i++)
        {
            mActivateGOs[i].SetActive(false);
        }

        totalScoreCounter.SetCountImmediate(0);

        mIsActivateShown = false;
    }
Exemplo n.º 5
0
    void M8.IModalPush.Push(M8.GenericParams parms)
    {
        scoreGO.SetActive(false);
        bonusRoundScoreGO.SetActive(false);
        timeGO.SetActive(false);
        timeBonusGO.SetActive(false);
        perfectBonusGO.SetActive(false);
        separatorGO.SetActive(false);
        totalGO.SetActive(false);

        if (rankingGO)
        {
            rankingGO.SetActive(false);
        }

        mLevelIndex      = -1;
        mScore           = 0;
        mBonusRoundScore = 0;
        mTime            = float.MaxValue;
        mTimeScore       = 0;
        mRoundsCount     = 0;
        mPerfectScore    = 0;
        mMistakeCount    = 0;

        if (parms != null)
        {
            if (parms.ContainsKey(parmLevel))
            {
                mLevelIndex = parms.GetValue <int>(parmLevel);
            }
            if (parms.ContainsKey(parmBonusRoundScore))
            {
                mBonusRoundScore = parms.GetValue <int>(parmBonusRoundScore);
            }
            if (parms.ContainsKey(parmScore))
            {
                mScore = parms.GetValue <int>(parmScore);
            }
            if (parms.ContainsKey(parmTime))
            {
                mTime = parms.GetValue <float>(parmTime);
            }
            if (parms.ContainsKey(parmRoundsCount))
            {
                mRoundsCount = parms.GetValue <int>(parmRoundsCount);
            }
            if (parms.ContainsKey(parmMistakeCount))
            {
                mMistakeCount = parms.GetValue <int>(parmMistakeCount);
            }
            if (parms.ContainsKey(parmNextScene))
            {
                mNextScene = parms.GetValue <M8.SceneAssetPath>(parmNextScene);
            }
        }

        //apply scores
        if (mRoundsCount > 0)
        {
            float timePar = GameData.instance.timeParPerRound * mRoundsCount;
            if (mTime < timePar)
            {
                mTimeScore = Mathf.RoundToInt(GameData.instance.timeBonus * (timePar - mTime));
            }
        }

        if (mMistakeCount == 0)
        {
            mPerfectScore = GameData.instance.perfectPoints;
        }

        mTotalScore = mScore + mBonusRoundScore + mTimeScore + mPerfectScore;

        if (rankWidget)
        {
            rankWidget.Apply(mRoundsCount, mTotalScore);
        }

        M8.SoundPlaylist.instance.Play(soundEnter, false);
    }