Exemplo n.º 1
0
        public void SetupSourceProxy(GameObject sourceGO)
        {
            if (!sourceGO)
            {
                sourceGO = new GameObject("musicPlaylistSource");
                DontDestroyOnLoad(sourceGO);
            }

            var audioSrc = Util.GetOrAddComponent <AudioSource>(sourceGO);

            audioSrc.outputAudioMixerGroup = audioMixer;
            audioSrc.playOnAwake           = false;

            mSourceProxy = Util.GetOrAddComponent <AudioSourceProxy>(sourceGO);
            mSourceProxy.settingsSource  = AudioSourceProxy.VolumeSourceType.Music;
            mSourceProxy.audioSource     = audioSrc;
            mSourceProxy.muteOnFocusLost = muteOnFocusLost;
        }
Exemplo n.º 2
0
 /// <summary>
 /// Call this with the source returned by Play, normally use this for looping clips
 /// </summary>
 public void Stop(AudioSourceProxy src)
 {
     src.Stop();
     Cache(src);
 }