Exemplo n.º 1
0
 public bool OnLeftLedge(StageData stage)
 {
     if (Math.Abs(this.x - stage.LeftEdge.x) < 0.1)
         if (Math.Abs(this.y - stage.LeftEdge.y) < 0.1)
             return true;
     return false;
 }
Exemplo n.º 2
0
        public static void UpdateStage()
        {
            StageNum = Memory.ReadByte(0x804C6CAE);
            if (StageNum != PrevStageNum)
            {
                switch (StageNum)
                {
                case 7:
                    Stage = new YoshisIsland();
                    break;

                case 8:
                    Stage = new FountainOfDreams();
                    break;

                case 18:
                    Stage = new PokemonStadium();
                    break;

                case 24:
                    Stage = new Battlefield();
                    break;

                case 25:
                    Stage = new FinalDestination();
                    break;

                case 26:
                    Stage = new Dreamland();
                    break;
                }
                PrevStageNum = StageNum;
            }
        }
Exemplo n.º 3
0
 public bool OnLeftLedge(StageData stage)
 {
     if (Math.Abs(this.x - stage.LeftEdge.x) < 0.1)
     {
         if (Math.Abs(this.y - stage.LeftEdge.y) < 0.1)
         {
             return(true);
         }
     }
     return(false);
 }
Exemplo n.º 4
0
 public static void UpdateStage()
 {
     StageNum = Memory.ReadByte(0x804C6CAE);
     if (StageNum != PrevStageNum)
     {
         switch (StageNum)
         {
             case 7:
                 Stage = new YoshisIsland();
                 break;
             case 8:
                 Stage = new FountainOfDreams();
                 break;
             case 18:
                 Stage = new PokemonStadium();
                 break;
             case 24:
                 Stage = new Battlefield();
                 break;
             case 25:
                 Stage = new FinalDestination();
                 break;
             case 26:
                 Stage = new Dreamland();
                 break;
         }
         PrevStageNum = StageNum;
     }
 }