public static lua_unref ( IntPtr luaState, int reference ) : void | ||
luaState | IntPtr | |
reference | int | |
return | void |
public void LuaUnRef(int reference) { LuaDLL.lua_unref(L, reference); }
/* * Lets go of a previously allocated reference to a table, function * or userdata */ internal void dispose(int reference) { LuaDLL.lua_unref(luaState, reference); }