public bool HasTag(string key) { return(HasTag(GSymbol.GetIfExists(key))); }
public ValueT GetTag(string key) { return(GetTag(GSymbol.GetIfExists(key))); }
public bool RemoveTag(string key) { return(RemoveTag(GSymbol.GetIfExists(key))); }
public bool HasTag(string key) { return(HasTag(GSymbol.GetIfExists(key))); }
public ValueT GetTag(string key) { return(GetTag(GSymbol.GetIfExists(key))); }
public bool RemoveTag(string key) { return(RemoveTag(GSymbol.GetIfExists(key))); }