//Initialize
 void Awake()
 {
     m_edge            = GetComponent <LineRenderer>();
     m_edge.material   = m_roadMaterial;
     m_edge.startWidth = 0.25f;
     m_edge.endWidth   = 0.25f;
     m_tourController  = FindObjectOfType <TourController>();
 }
 void Awake()
 {
     //Find the game controller
     m_gameController = FindObjectOfType <TourController>();
 }