Exemplo n.º 1
0
        public override void gaterMaterial(Material material)
        {
            if (elapsedTime >= gaterTime)
            {

                if (material.Model.Scale.X > 0 && capacity < maxCapacity)
                {

                    switch (material.GetType().Name)
                    {

                        case "Log": materials.Add(new Wood()); wood2++; ((Log)material).removeWood(1);
                            ((Log)material).Model.Scale = new Vector3((float)((float)((Log)material).ClusterSize / (float)((Log)material).MaxClusterSize)) * material.Model.Scale;

                            break;
                        case "Rock": materials.Add(new Stone()); rock2++; ((Rock)material).removeRock(1);
                            ((Rock)material).Model.Scale = new Vector3((float)((float)((Rock)material).ClusterSize / (float)((Rock)material).MaxClusterSize)) * material.Model.Scale;

                            break;

                    }
                    capacity++;

                }

            }
            elapsedTime = 0.0f;
        }
Exemplo n.º 2
0
        public override void gaterMaterial(Material material)
        {
            if (capacity < maxCapacity)
            {

                //  Console.WriteLine(material.GetType().Name);
                switch (material.GetType().Name)
                {

                    case "Log": //this.model.playerTarget.X = material.Model.Position.X;
                        // this.model.playerTarget.Z = material.Model.Position.Z;
                        this.destination = new Vector2(material.Model.Position.X, material.Model.Position.Z);
                        materials.Add(new Wood());
                        wood2++;
                        //material.ClusterSize--;
                        ((Log)material).removeWood(1);
                        ((Log)material).Model.Scale = new Vector3((float)((float)((Log)material).ClusterSize / (float)((Log)material).MaxClusterSize));// * material.Model.Scale;

                        break;
                    case "Rock": //this.model.playerTarget.X = material.Model.Position.X;
                        //this.model.playerTarget.Z = material.Model.Position.Z;
                        this.destination = new Vector2(material.Model.Position.X, material.Model.Position.Z);
                        materials.Add(new Stone());
                        rock2++;
                        //((Rock)material).ClusterSize--;
                        ((Rock)material).removeRock(1);
                        ((Rock)material).Model.Scale = new Vector3((float)((float)((Rock)material).ClusterSize / (float)((Rock)material).MaxClusterSize));//*material.Model.Scale;

                        break;

                }
                capacity++;

            }
            else
            {
                ImGatering = false;
            }
            elapsedTime = 0.0f;
        }