public bool GenerateFireCommand(bool startShoot, out Command com)
        {
            if (startShoot)
            {
                com = _GenerateFireCommand(true);
                com.Add <DefaultData> (new DefaultData(DataType.UInt, CurrentShotID));
                LSProjectile projectile = ProjectileManager.NDCreateAndFire(
                    this.ProjCode,
                    ProjectileStartPosition,
                    Turner.GenerateForwards(Turner.CameraController.transform.rotation));

                LatencyProjectiles.Add(CurrentShotID, projectile);
                CurrentShotID++;
                return(true);
            }
            else
            {
                if (ShootType == ShootType.Chain)
                {
                    com = _GenerateFireCommand(false);
                    return(true);
                }
            }
            com = null;

            return(false);
        }