public static void Simulate() { if (!Initialized) { return; } //FrameManager.EarlySimulate (); PlayerManager.Simulate(); NetworkManager.Simulate(); if (!FrameManager.CanAdvanceFrame) { return; } FrameManager.Simulate(); AgentController.Simulate(); #region Custom Behaviors MovementGroup.Simulate(); #endregion PhysicsManager.Simulate(); CoroutineManager.Simulate(); InputManager.Simulate(); SelectionManager.Simulate(); FrameCount++; }
internal static void InfluenceSimulate() { PlayerManager.Simulate(); CommandManager.Simulate(); ClientManager.Simulate(); }