Exemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            if (_rootLines.Length == 0)
            {
                EditorGUILayout.LabelField("No Labels set in the label file", EditorStyles.boldLabel);
                if (GUILayout.Button("Open Localization Editor Window"))
                {
                    CustomEditorWindow_Localizator.OpenWindow();
                }
            }
            else
            {
                string value = EditorGUILayout.TextField("Current Fragment :", _target._fragmentInternal);
                if (!_target._fragmentInternal.Equals(value))
                {
                    _target._fragmentInternal = value;

                    if (Application.isPlaying)
                    {
                        _target.OnChangeLanguage();
                    }
                    else
                    {
                        //_target.GetComponent<Text>().text = "<" + _target.Fragment + ">";
                        _target.gameObject.SetActive(false);
                        _target.gameObject.SetActive(true);
                    }
                }
            }
        }
        public override void OnInspectorGUI()
        {
            SystemLanguage targetLanguage = LanguageManager.Instance.CurrentLanguage;

            if (Application.isPlaying)
            {
                targetLanguage = (SystemLanguage)EditorGUILayout.EnumPopup("Current Language", targetLanguage);
                LanguageManager.Instance.CurrentLanguage = (SystemLanguage)Enum.Parse(typeof(SystemLanguage), targetLanguage.ToString());
            }
            else
            {
                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("Default Language", EditorStyles.boldLabel);
                    EditorGUILayout.LabelField(LanguageManager.Instance.CurrentLanguage.ToString(), EditorStyles.boldLabel);
                }
                EditorGUILayout.EndHorizontal();
            }

            GUILayout.Space(30);
            GUILayout.Label("Tools", EditorStyles.boldLabel);
            if (GUILayout.Button("Open Localization Editor Window"))
            {
                CustomEditorWindow_Localizator.OpenWindow();
            }
            if (GUILayout.Button("Debug languages localized"))
            {
                BinaryFormatter bf   = new BinaryFormatter();
                FileStream      file = File.Open(Localizator.Path.DatabaseFilePath, FileMode.Open);
                Dictionary <SystemLanguage, string> dic = (Dictionary <SystemLanguage, string>)bf.Deserialize(file);
                file.Close();

                string output = "Localized Languages : \n";
                foreach (KeyValuePair <SystemLanguage, string> value in dic)
                {
                    output += value.Key.ToString() + ", ";
                }
                output = output.Trim(' ').Trim(',');
                Debug.Log(output);
            }
        }