public EventHandlers(LoadingScreen plugin) { this.plugin = plugin; }
private void Awake() { instance = this; SceneManager.LoadSceneAsync((int)SceneIndexes.Title_Scene, LoadSceneMode.Additive); }
public EventHandlers(LoadingScreen plugin) { this.plugin = plugin; }
private void Awake() { instance = this; SceneManager.LoadSceneAsync((int)SceneIndexes.Title_Scene, LoadSceneMode.Additive); }