Exemplo n.º 1
0
        private IntPtr GetPointer(Process program, string asmName)
        {
            if (string.IsNullOrEmpty(asmName))
            {
                Searcher.MemoryFilter = delegate(MemInfo info) {
                    return((info.State & 0x1000) != 0 && (info.Protect & 0x40) != 0 && (info.Protect & 0x100) == 0);
                };
            }
            else
            {
                Tuple <IntPtr, IntPtr> range = ProgramPointer.GetAddressRange(program, asmName);
                Searcher.MemoryFilter = delegate(MemInfo info) {
                    return((ulong)info.BaseAddress >= (ulong)range.Item1 && (ulong)info.BaseAddress <= (ulong)range.Item2 && (info.State & 0x1000) != 0 && (info.Protect & 0x20) != 0 && (info.Protect & 0x100) == 0);
                };
            }

            BasePtr = Searcher.FindSignature(program, Signature);
            if (BasePtr != IntPtr.Zero)
            {
                LastVerified = DateTime.Now.AddSeconds(5);
                int offset = CalculateRelative(program);
                return(BasePtr + offset);
            }
            return(BasePtr);
        }
Exemplo n.º 2
0
        public void VerifyPointer(Process program, ref IntPtr pointer)
        {
            DateTime now = DateTime.Now;

            if (now <= LastVerified)
            {
                return;
            }

            bool isValid = Searcher.VerifySignature(program, BasePtr, Signature);

            LastVerified = now.AddSeconds(1);
            if (isValid)
            {
                int    offset = CalculateRelative(program);
                IntPtr verify = ProgramPointer.DerefPointer(program, BasePtr + offset, AutoDeref);
                if (verify != pointer)
                {
                    pointer = verify;
                }
                return;
            }

            BasePtr = IntPtr.Zero;
            pointer = IntPtr.Zero;
        }
 private void UpdatedPointer(ProgramPointer pointer)
 {
     if (pointer == gameManager)
     {
         if (ProgramPointer.Version == MemVersion.V1026 || ProgramPointer.Version == MemVersion.V1031 || ProgramPointer.Version == MemVersion.V1032)
         {
             uiManager      = 0x88;
             inputHandler   = 0x6c;
             cameraCtrl     = 0x78;
             gameState      = 0x9c;
             heroController = 0x7c;
             camTarget      = 0x24;
             camMode        = 0x3c;
             menuState      = 0x12c;
             uiState        = 0x128;
         }
         else
         {
             uiManager      = 0x84;
             inputHandler   = 0x68;
             cameraCtrl     = 0x74;
             gameState      = 0x98;
             heroController = 0x78;
             camTarget      = 0x28;
             camMode        = 0x40;
             menuState      = 0x128;
             uiState        = 0x124;
         }
     }
 }
 public HollowKnightMemory()
 {
     lastHooked  = DateTime.MinValue;
     gameManager = new ProgramPointer(
         new FindPointerSignature(PointerVersion.Normal, AutoDeref.Single, "83C41083EC0C57E8????????83C410EB3D8B05", 19),
         new FindPointerSignature(PointerVersion.API, AutoDeref.Single, "83C41083EC0C57393FE8????????83C410EB3F8B05", 21))
     {
         UpdatedPointer = UpdatedPointer
     };
     playmakerFSM = new ProgramPointer(new FindPointerSignature(PointerVersion.Normal, AutoDeref.Single, "558BEC5783EC048B7D088B05????????83EC0857503900E8????????83C4108B470C85C074238B470C8BC83909", 12));
 }
Exemplo n.º 5
0
 public HollowKnightMemory()
 {
     lastHooked  = DateTime.MinValue;
     gameManager = new ProgramPointer(this, MemPointer.GameManager)
     {
         AutoDeref = false, UpdatedPointer = UpdatedPointer
     };
     playmakerFSM = new ProgramPointer(this, MemPointer.PlaymakerFSM)
     {
         AutoDeref = false, UpdatedPointer = UpdatedPointer
     };
 }
Exemplo n.º 6
0
 public HollowKnightMemory()
 {
     lastHooked  = DateTime.MinValue;
     gameManager = new ProgramPointer(
         new FindPointerSignature(PointerVersion.Normal64, AutoDeref.Single, "41FFD3E96300000048B8????????????????488B10488BCE488D6424009049BB", 10),
         new FindPointerSignature(PointerVersion.Normal64, AutoDeref.Single32, "488BCE49BB????????????????41FFD3E9??000000488B1425", 25),
         new FindPointerSignature(PointerVersion.Normal, AutoDeref.Single, "83C41083EC0C57E8????????83C410EB3D8B05", 19),
         new FindPointerSignature(PointerVersion.API, AutoDeref.Single, "83C41083EC0C57393FE8????????83C410EB3F8B05", 21))
     {
         UpdatedPointer = UpdatedPointer
     };
 }
        private void UpdatedPointer(ProgramPointer pointer)
        {
            if (pointer == gameManager)
            {
                int len = gameManager.Read <int>(0x0, 0x68, 0x2c, 0x1c, 0x8);

                Version version = null;

                if (len != 7)
                {
                    string ver = gameManager.Read(0x0, 0x6c, 0x2c, 0x1c);
                    version = new Version(ver);

                    uiManager      = 0x88;
                    inputHandler   = 0x6c;
                    cameraCtrl     = 0x78;
                    gameState      = 0x9c;
                    heroController = 0x7c;
                    camTarget      = 0x24;
                    camMode        = 0x3c;
                    if (version.Build < 3 || version.Revision < 4)
                    {
                        uiState   = 0x128;
                        menuState = 0x12c;
                    }
                    else
                    {
                        uiState   = 0x12c;
                        menuState = 0x130;
                    }
                }
                else
                {
                    string ver = gameManager.Read(0x0, 0x68, 0x2c, 0x1c);
                    version = new Version(ver);

                    uiManager      = 0x84;
                    inputHandler   = 0x68;
                    cameraCtrl     = 0x74;
                    gameState      = 0x98;
                    heroController = 0x78;
                    camTarget      = 0x28;
                    camMode        = 0x40;
                    menuState      = 0x128;
                    uiState        = 0x124;
                }

                HollowKnight.PlayerData.InitializeData(version);
            }
        }
        public IntPtr FindPointer(Process program, string asmName)
        {
            if (string.IsNullOrEmpty(asmName)) {
                BasePtr = program.MainModule.BaseAddress;
            } else {
                Tuple<IntPtr, IntPtr> range = ProgramPointer.GetAddressRange(program, asmName);
                BasePtr = range.Item1;
            }

            if (Offsets.Length > 1) {
                LastVerified = DateTime.Now.AddSeconds(5);
                return ProgramPointer.DerefPointer(program, program.Read<IntPtr>(BasePtr, Offsets), AutoDeref);
            } else {
                LastVerified = DateTime.MaxValue;
                BasePtr += Offsets[0];
                return ProgramPointer.DerefPointer(program, BasePtr, AutoDeref);
            }
        }
        private void UpdatedPointer(ProgramPointer pointer)
        {
            if (pointer != gameManager)
            {
                return;
            }

            // 1028?

            //GameManager
            playerData       = 0x30;
            uiManager        = 0x84;
            inputHandler     = 0x68;
            cameraCtrl       = 0x74;
            gameState        = 0x98;
            heroController   = 0x78;
            debugInfo        = 0x2c;
            tilemapDirty     = 0xcf;
            hazardRespawning = tilemapDirty - 8;

            //CameraController
            camTarget   = 0x28;
            camMode     = 0x40;
            camTeleport = 0x4b;

            //HeroController
            heroAccepting    = 0x457;
            actorState       = 0x374;
            transistionState = 0x37c;
            geoCounter       = 0x1dc;

            int    len = gameManager.Read <int>(Program, 0x0, inputHandler, debugInfo, 0x1c, 0x8);
            string version;

            if (len != 7)
            {
                // before 1221 but after 1118
                inputHandler     = 0x6c;
                uiManager        = 0x88;
                cameraCtrl       = 0x78;
                gameState        = 0x9c;
                heroController   = 0x7c;
                camTarget        = 0x24;
                camMode          = 0x3c;
                camTeleport      = 0x47;
                tilemapDirty     = 0xd3;
                hazardRespawning = tilemapDirty - 8;

                len = gameManager.Read <int>(Program, 0x0, inputHandler, debugInfo, 0x1c, 0x8);
                if (len != 7)
                {
                    // 1432/1315
                    playerData       = 0x60;
                    uiManager        = 0x4c;
                    inputHandler     = 0x20;
                    cameraCtrl       = 0x3c;
                    gameState        = 0xb4;
                    heroController   = 0x40;
                    tilemapDirty     = 0xef;
                    hazardRespawning = tilemapDirty - 8;
                    debugInfo        = 0x30;

                    camMode     = 0x38;
                    camTeleport = 0x43;

                    heroAccepting    = 0x497;
                    actorState       = 0x3b0;
                    transistionState = 0x3b8;
                    geoCounter       = 0x120;

                    uiState   = 0x148;
                    menuState = 0x14c;

                    do
                    {
                        version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, 0x1c);
                        if (string.IsNullOrEmpty(version))
                        {
                            Thread.Sleep(50);
                        }
                    } while (string.IsNullOrEmpty(version) && len-- > 0);

                    lastVersion = new Version(version);

                    if (lastVersion.Minor > 3)
                    {
                        // 1432
                        gameState = 0xb8;

                        heroAccepting    = 0x4b3;
                        actorState       = 0x3cc;
                        transistionState = 0x3d4;

                        uiState   = 0x154;
                        menuState = 0x158;
                    }
                }
                else
                {
                    do
                    {
                        version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, 0x1c);
                        if (string.IsNullOrEmpty(version))
                        {
                            Thread.Sleep(50);
                        }
                    } while (string.IsNullOrEmpty(version) && len-- > 0);

                    lastVersion = new Version(version);
                    geoCounter  = lastVersion.Build > 0 ? 0x1dc : 0x1d4;

                    if (lastVersion.Minor == 0 && (lastVersion.Build < 3 || lastVersion.Revision < 4))
                    {
                        uiState          = 0x128;
                        menuState        = 0x12c;
                        tilemapDirty     = 0xcf;
                        hazardRespawning = tilemapDirty - 8;
                    }
                    else if (lastVersion.Minor == 0)
                    {
                        // 10??
                        uiState          = 0x12c;
                        menuState        = 0x130;
                        tilemapDirty     = 0xcf;
                        hazardRespawning = tilemapDirty - 8;
                    }
                    else if (lastVersion.Minor == 1)
                    {
                        // 1118?
                        uiState          = 0x130;
                        menuState        = 0x134;
                        heroAccepting    = 0x45b;
                        actorState       = 0x378;
                        transistionState = 0x380;
                    }
                    else
                    {
                        // 1221
                        uiState          = 0x130;
                        menuState        = 0x134;
                        uiManager        = 0x8c;
                        cameraCtrl       = 0x7c;
                        gameState        = 0xa0;
                        heroController   = 0x80;
                        heroAccepting    = 0x46b;
                        actorState       = 0x388;
                        transistionState = 0x390;
                        geoCounter       = 0x1e4;
                    }
                }
            }
            else
            {
                len = 40;
                do
                {
                    version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, 0x1c);
                    if (string.IsNullOrEmpty(version))
                    {
                        Thread.Sleep(50);
                    }
                } while (string.IsNullOrEmpty(version) && len-- > 0);

                lastVersion = new Version(version);

                // 1006 yes/1118???
                geoCounter = lastVersion.Build > 0 ? 0x1dc : 0x1d4;
                menuState  = 0x128;
                uiState    = 0x124;

                if (lastVersion.Major == 1 &&
                    lastVersion.Minor == 0 &&
                    lastVersion.Build == 0 &&
                    lastVersion.Revision == 6)
                {
                    transistionState = 0x36c;
                    tilemapDirty     = 0xcb;
                    hazardRespawning = tilemapDirty - 8;
                }
            }

            HollowKnight.PlayerData.InitializeData(lastVersion);
        }
Exemplo n.º 10
0
        private void UpdatedPointer(ProgramPointer pointer)
        {
            if (pointer == gameManager)
            {
                int len = gameManager.Read <int>(0x0, 0x68, 0x2c, 0x1c, 0x8);

                Version version = null;

                //GameManager
                uiManager      = 0x84;
                inputHandler   = 0x68;
                cameraCtrl     = 0x74;
                gameState      = 0x98;
                heroController = 0x78;

                //CameraController
                camTarget = 0x28;
                camMode   = 0x40;

                //HeroController
                heroAccepting    = 0x457;
                actorState       = 0x374;
                transistionState = 0x37c;
                geoCounter       = 0x1dc;

                if (len != 7)
                {
                    string ver = gameManager.Read(0x0, 0x6c, 0x2c, 0x1c);
                    version = new Version(ver);

                    uiManager      = 0x88;
                    inputHandler   = 0x6c;
                    cameraCtrl     = 0x78;
                    gameState      = 0x9c;
                    heroController = 0x7c;
                    camTarget      = 0x24;
                    camMode        = 0x3c;
                    geoCounter     = version.Build > 0 ? 0x1dc : 0x1d4;

                    if (version.Minor == 0 && (version.Build < 3 || version.Revision < 4))
                    {
                        uiState   = 0x128;
                        menuState = 0x12c;
                    }
                    else if (version.Minor == 0)
                    {
                        uiState   = 0x12c;
                        menuState = 0x130;
                    }
                    else if (version.Minor == 1)
                    {
                        uiState          = 0x130;
                        menuState        = 0x134;
                        heroAccepting    = 0x45b;
                        actorState       = 0x378;
                        transistionState = 0x380;
                    }
                    else
                    {
                        uiState          = 0x130;
                        menuState        = 0x134;
                        uiManager        = 0x8c;
                        cameraCtrl       = 0x7c;
                        gameState        = 0xa0;
                        heroController   = 0x80;
                        heroAccepting    = 0x46b;
                        actorState       = 0x388;
                        transistionState = 0x390;
                        geoCounter       = 0x1e4;
                    }
                }
                else
                {
                    string ver = gameManager.Read(0x0, 0x68, 0x2c, 0x1c);
                    version = new Version(ver);

                    geoCounter = version.Build > 0 ? 0x1dc : 0x1d4;
                    menuState  = 0x128;
                    uiState    = 0x124;
                }

                HollowKnight.PlayerData.InitializeData(version);
            }
        }
Exemplo n.º 11
0
        private void UpdatedPointer(ProgramPointer pointer)
        {
            //GameManager
            playerData = 0x30;
            //sceneData = 0x34;
            sceneName          = 0xc;
            nextSceneName      = 0x10;
            uiManager          = 0x84;
            inputHandler       = 0x68;
            cameraCtrl         = 0x74;
            gameState          = 0x98;
            heroController     = 0x78;
            debugInfo          = 0x2c;
            tilemapDirty       = 0xcf;
            achievementHandler = 0x78;

            //AchievementHandler
            //awardAchievementEvent = 0x20;

            //CameraController
            camTarget   = 0x28;
            camMode     = 0x40;
            camTeleport = 0x4b;
            camDest     = 0x24;
            camTMode    = 0x20;

            //HeroController
            cState           = 0x108;
            heroAccepting    = 0x457;
            actorState       = 0x374;
            transistionState = 0x37c;
            hazardRespawning = 0x26;

            int    versionString = 0x1c;
            string version;
            int    len = 12;

            //1568
            if (MemoryReader.is64Bit)
            {
                sceneName          = 0x18;
                nextSceneName      = 0x20;
                inputHandler       = 0x40;
                achievementHandler = 0x50;
                cameraCtrl         = 0x80;
                heroController     = 0x88;
                uiManager          = 0xa0;
                playerData         = 0xc8;
                //sceneData = 0xd0;
                gameState    = 0x174;
                tilemapDirty = 0x1ab;

                //InputHandler
                debugInfo = 0x60;

                //CameraController
                camTarget   = 0x48;
                camMode     = 0x6c;
                camTeleport = 0x77;

                //CameraTarget
                camTMode = 0x3c;
                camDest  = 0x40;

                //HeroController
                cState           = 0x210;
                actorState       = 0x600;
                transistionState = 0x608;
                heroAccepting    = 0x6e7;

                //HeroControllerStates
                hazardRespawning = 0x2e;

                versionString = 0x38;

                do
                {
                    version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, versionString);
                    if (string.IsNullOrEmpty(version))
                    {
                        Thread.Sleep(50);
                    }
                } while (string.IsNullOrEmpty(version) && len-- > 0);

                lastVersion = new Version(version);

                if (lastVersion.Build == 68)
                {
                    //UIManager
                    uiState   = 0x29c;
                    menuState = 0x2a0;
                }
                else
                {
                    //UIManager
                    uiState   = 0x2a4;
                    menuState = 0x2a8;
                }
            }
            else
            {
                len = gameManager.Read <int>(Program, 0x0, inputHandler, debugInfo, versionString, 0x8);

                if (len != 7)
                {
                    // before 1221 but after 1118
                    inputHandler   = 0x6c;
                    uiManager      = 0x88;
                    cameraCtrl     = 0x78;
                    gameState      = 0x9c;
                    heroController = 0x7c;
                    camTarget      = 0x24;
                    camMode        = 0x3c;
                    camTeleport    = 0x47;
                    tilemapDirty   = 0xd3;

                    len = gameManager.Read <int>(Program, 0x0, inputHandler, debugInfo, versionString, 0x8);
                    if (len != 7)
                    {
                        // 1432/1315
                        playerData     = 0x60;
                        uiManager      = 0x4c;
                        inputHandler   = 0x20;
                        cameraCtrl     = 0x3c;
                        gameState      = 0xb4;
                        heroController = 0x40;
                        tilemapDirty   = 0xef;
                        debugInfo      = 0x30;

                        camMode     = 0x38;
                        camTeleport = 0x43;

                        heroAccepting    = 0x497;
                        actorState       = 0x3b0;
                        transistionState = 0x3b8;

                        uiState   = 0x148;
                        menuState = 0x14c;

                        do
                        {
                            version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, versionString);
                            if (string.IsNullOrEmpty(version))
                            {
                                Thread.Sleep(50);
                            }
                        } while (string.IsNullOrEmpty(version) && len-- > 0);

                        lastVersion = new Version(version);

                        if (lastVersion.Minor > 3)
                        {
                            // 1432
                            gameState = 0xb8;

                            heroAccepting    = 0x4b3;
                            actorState       = 0x3cc;
                            transistionState = 0x3d4;

                            uiState   = 0x154;
                            menuState = 0x158;
                        }
                    }
                    else
                    {
                        do
                        {
                            version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, versionString);
                            if (string.IsNullOrEmpty(version))
                            {
                                Thread.Sleep(50);
                            }
                        } while (string.IsNullOrEmpty(version) && len-- > 0);

                        lastVersion = new Version(version);

                        if (lastVersion.Minor == 0 && (lastVersion.Build < 3 || lastVersion.Revision < 4))
                        {
                            uiState      = 0x128;
                            menuState    = 0x12c;
                            tilemapDirty = 0xcf;
                        }
                        else if (lastVersion.Minor == 0)
                        {
                            // 10??
                            uiState      = 0x12c;
                            menuState    = 0x130;
                            tilemapDirty = 0xcf;
                        }
                        else if (lastVersion.Minor == 1)
                        {
                            // 1118?
                            uiState          = 0x130;
                            menuState        = 0x134;
                            heroAccepting    = 0x45b;
                            actorState       = 0x378;
                            transistionState = 0x380;
                        }
                        else
                        {
                            // 1221
                            uiState          = 0x130;
                            menuState        = 0x134;
                            uiManager        = 0x8c;
                            cameraCtrl       = 0x7c;
                            gameState        = 0xa0;
                            heroController   = 0x80;
                            cState           = 0x10C;
                            heroAccepting    = 0x46b;
                            actorState       = 0x388;
                            transistionState = 0x390;
                        }
                    }
                }
                else
                {
                    len = 40;
                    do
                    {
                        version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, versionString);
                        if (string.IsNullOrEmpty(version))
                        {
                            Thread.Sleep(50);
                        }
                    } while (string.IsNullOrEmpty(version) && len-- > 0);

                    lastVersion = new Version(version);

                    // 1006 yes/1118???
                    menuState = 0x128;
                    uiState   = 0x124;

                    if (lastVersion.Major == 1 &&
                        lastVersion.Minor == 0 &&
                        lastVersion.Build == 0 &&
                        lastVersion.Revision == 6)
                    {
                        cState           = 0x104;
                        transistionState = 0x36c;
                        tilemapDirty     = 0xcb;
                    }
                }
            }

            HollowKnight.PlayerData.InitializeData(lastVersion);
        }
 public IntPtr FindPointer(Process program, string asmName)
 {
     return ProgramPointer.DerefPointer(program, GetPointer(program, asmName), AutoDeref);
 }
        private void UpdatedPointer(ProgramPointer pointer)
        {
            if (pointer == gameManager)
            {
                //GameManager
                playerData     = 0x30;
                uiManager      = 0x84;
                inputHandler   = 0x68;
                cameraCtrl     = 0x74;
                gameState      = 0x98;
                heroController = 0x78;
                debugInfo      = 0x2c;

                //CameraController
                camTarget   = 0x28;
                camMode     = 0x40;
                camTeleport = 0x4b;

                //HeroController
                heroAccepting    = 0x457;
                actorState       = 0x374;
                transistionState = 0x37c;
                geoCounter       = 0x1dc;

                int    len     = gameManager.Read <int>(Program, 0x0, inputHandler, debugInfo, 0x1c, 0x8);
                string version = null;

                if (len != 7)
                {
                    inputHandler   = 0x6c;
                    uiManager      = 0x88;
                    cameraCtrl     = 0x78;
                    gameState      = 0x9c;
                    heroController = 0x7c;
                    camTarget      = 0x24;
                    camMode        = 0x3c;
                    camTeleport    = 0x47;

                    len = gameManager.Read <int>(Program, 0x0, inputHandler, debugInfo, 0x1c, 0x8);
                    if (len != 7)
                    {
                        playerData     = 0x60;
                        uiManager      = 0x4c;
                        inputHandler   = 0x20;
                        cameraCtrl     = 0x3c;
                        gameState      = 0xb4;
                        heroController = 0x40;
                        debugInfo      = 0x30;

                        camMode     = 0x38;
                        camTeleport = 0x43;

                        heroAccepting    = 0x497;
                        actorState       = 0x3b0;
                        transistionState = 0x3b8;
                        geoCounter       = 0x120;

                        uiState   = 0x148;
                        menuState = 0x14c;

                        do
                        {
                            version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, 0x1c);
                            if (string.IsNullOrEmpty(version))
                            {
                                Thread.Sleep(50);
                            }
                        } while (string.IsNullOrEmpty(version) && len-- > 0);

                        lastVersion = new Version(version);

                        if (lastVersion.Minor > 3)
                        {
                            gameState = 0xb8;

                            heroAccepting    = 0x4b3;
                            actorState       = 0x3cc;
                            transistionState = 0x3d4;

                            uiState   = 0x154;
                            menuState = 0x158;
                        }
                    }
                    else
                    {
                        do
                        {
                            version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, 0x1c);
                            if (string.IsNullOrEmpty(version))
                            {
                                Thread.Sleep(50);
                            }
                        } while (string.IsNullOrEmpty(version) && len-- > 0);

                        lastVersion = new Version(version);
                        geoCounter  = lastVersion.Build > 0 ? 0x1dc : 0x1d4;

                        if (lastVersion.Minor == 0 && (lastVersion.Build < 3 || lastVersion.Revision < 4))
                        {
                            uiState   = 0x128;
                            menuState = 0x12c;
                        }
                        else if (lastVersion.Minor == 0)
                        {
                            uiState   = 0x12c;
                            menuState = 0x130;
                        }
                        else if (lastVersion.Minor == 1)
                        {
                            uiState          = 0x130;
                            menuState        = 0x134;
                            heroAccepting    = 0x45b;
                            actorState       = 0x378;
                            transistionState = 0x380;
                        }
                        else
                        {
                            uiState          = 0x130;
                            menuState        = 0x134;
                            uiManager        = 0x8c;
                            cameraCtrl       = 0x7c;
                            gameState        = 0xa0;
                            heroController   = 0x80;
                            heroAccepting    = 0x46b;
                            actorState       = 0x388;
                            transistionState = 0x390;
                            geoCounter       = 0x1e4;
                        }
                    }
                }
                else
                {
                    len = 40;
                    do
                    {
                        version = gameManager.Read(Program, 0x0, inputHandler, debugInfo, 0x1c);
                        if (string.IsNullOrEmpty(version))
                        {
                            Thread.Sleep(50);
                        }
                    } while (string.IsNullOrEmpty(version) && len-- > 0);

                    lastVersion = new Version(version);

                    geoCounter = lastVersion.Build > 0 ? 0x1dc : 0x1d4;
                    menuState  = 0x128;
                    uiState    = 0x124;
                }

                HollowKnight.PlayerData.InitializeData(lastVersion);
            }
        }