Inheritance: System.Windows.FrameworkElement
Exemplo n.º 1
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.mainGrid = ((System.Windows.Controls.Grid)(target));
                return;

            case 2:
                this.section3 = ((LiveCharts.Wpf.AngularSection)(target));
                return;

            case 3:
                this.section0 = ((LiveCharts.Wpf.AngularSection)(target));
                return;

            case 4:
                this.section1 = ((LiveCharts.Wpf.AngularSection)(target));
                return;

            case 5:
                this.section2 = ((LiveCharts.Wpf.AngularSection)(target));
                return;
            }
            this._contentLoaded = true;
        }
Exemplo n.º 2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.PreConfig_Box = ((System.Windows.Controls.Grid)(target));
                return;

            case 2:
                this.Connect_Button = ((System.Windows.Controls.Button)(target));

            #line 35 "..\..\MainWindow.xaml"
                this.Connect_Button.Click += new System.Windows.RoutedEventHandler(this.Connect_Button_Click);

            #line default
            #line hidden
                return;

            case 3:
                this.Config_Container = ((System.Windows.Controls.Grid)(target));
                return;

            case 4:
                this.BCT_Text = ((System.Windows.Controls.TextBox)(target));

            #line 37 "..\..\MainWindow.xaml"
                this.BCT_Text.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 37 "..\..\MainWindow.xaml"
                this.BCT_Text.LostFocus += new System.Windows.RoutedEventHandler(this.BCT_Text_LostFocus);

            #line default
            #line hidden

            #line 37 "..\..\MainWindow.xaml"
                this.BCT_Text.KeyUp += new System.Windows.Input.KeyEventHandler(this.BCT_Text_KeyUp);

            #line default
            #line hidden
                return;

            case 5:
                this.Start_Button = ((System.Windows.Controls.Button)(target));

            #line 38 "..\..\MainWindow.xaml"
                this.Start_Button.Click += new System.Windows.RoutedEventHandler(this.Start_Button_Click);

            #line default
            #line hidden
                return;

            case 6:
                this.BMT_Slider = ((System.Windows.Controls.Slider)(target));

            #line 41 "..\..\MainWindow.xaml"
                this.BMT_Slider.PreviewMouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.BMT_Slider_PreviewMouseLeftButtonUp);

            #line default
            #line hidden
                return;

            case 7:
                this.MGH_Text = ((System.Windows.Controls.TextBox)(target));

            #line 43 "..\..\MainWindow.xaml"
                this.MGH_Text.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 43 "..\..\MainWindow.xaml"
                this.MGH_Text.LostFocus += new System.Windows.RoutedEventHandler(this.MGH_Text_LostFocus);

            #line default
            #line hidden

            #line 43 "..\..\MainWindow.xaml"
                this.MGH_Text.KeyUp += new System.Windows.Input.KeyEventHandler(this.MGH_Text_KeyUp);

            #line default
            #line hidden
                return;

            case 8:
                this.MGL_Text = ((System.Windows.Controls.TextBox)(target));

            #line 47 "..\..\MainWindow.xaml"
                this.MGL_Text.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 47 "..\..\MainWindow.xaml"
                this.MGL_Text.LostFocus += new System.Windows.RoutedEventHandler(this.MGL_Text_LostFocus);

            #line default
            #line hidden

            #line 47 "..\..\MainWindow.xaml"
                this.MGL_Text.KeyUp += new System.Windows.Input.KeyEventHandler(this.MGL_Text_KeyUp);

            #line default
            #line hidden
                return;

            case 9:
                this.MGH_Slider = ((System.Windows.Controls.Slider)(target));

            #line 48 "..\..\MainWindow.xaml"
                this.MGH_Slider.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.MGH_Slider_ValueChanged);

            #line default
            #line hidden
                return;

            case 10:
                this.MGL_Slider = ((System.Windows.Controls.Slider)(target));

            #line 49 "..\..\MainWindow.xaml"
                this.MGL_Slider.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.MGL_Slider_ValueChanged);

            #line default
            #line hidden
                return;

            case 11:
                this.Zero_Text = ((System.Windows.Controls.TextBox)(target));

            #line 50 "..\..\MainWindow.xaml"
                this.Zero_Text.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 50 "..\..\MainWindow.xaml"
                this.Zero_Text.LostFocus += new System.Windows.RoutedEventHandler(this.Zero_Text_LostFocus);

            #line default
            #line hidden
                return;

            case 12:
                this.Zero_Button = ((System.Windows.Controls.Button)(target));

            #line 53 "..\..\MainWindow.xaml"
                this.Zero_Button.Click += new System.Windows.RoutedEventHandler(this.Zero_Button_Click);

            #line default
            #line hidden
                return;

            case 13:
                this.Save_Button = ((System.Windows.Controls.Button)(target));

            #line 54 "..\..\MainWindow.xaml"
                this.Save_Button.Click += new System.Windows.RoutedEventHandler(this.Save_Button_Click);

            #line default
            #line hidden
                return;

            case 14:
                this.MGH_Rise = ((System.Windows.Controls.TextBox)(target));

            #line 56 "..\..\MainWindow.xaml"
                this.MGH_Rise.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 56 "..\..\MainWindow.xaml"
                this.MGH_Rise.LostFocus += new System.Windows.RoutedEventHandler(this.Zero_Text_LostFocus);

            #line default
            #line hidden
                return;

            case 15:
                this.MGH_Fall = ((System.Windows.Controls.TextBox)(target));

            #line 58 "..\..\MainWindow.xaml"
                this.MGH_Fall.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 58 "..\..\MainWindow.xaml"
                this.MGH_Fall.LostFocus += new System.Windows.RoutedEventHandler(this.Zero_Text_LostFocus);

            #line default
            #line hidden
                return;

            case 16:
                this.MGL_Rise = ((System.Windows.Controls.TextBox)(target));

            #line 63 "..\..\MainWindow.xaml"
                this.MGL_Rise.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 63 "..\..\MainWindow.xaml"
                this.MGL_Rise.LostFocus += new System.Windows.RoutedEventHandler(this.Zero_Text_LostFocus);

            #line default
            #line hidden
                return;

            case 17:
                this.MGL_Fall = ((System.Windows.Controls.TextBox)(target));

            #line 65 "..\..\MainWindow.xaml"
                this.MGL_Fall.PreviewTextInput += new System.Windows.Input.TextCompositionEventHandler(this.TextBox_PreviewTextInput);

            #line default
            #line hidden

            #line 65 "..\..\MainWindow.xaml"
                this.MGL_Fall.LostFocus += new System.Windows.RoutedEventHandler(this.Zero_Text_LostFocus);

            #line default
            #line hidden
                return;

            case 18:
                this.Position_Graph = ((System.Windows.Controls.ProgressBar)(target));
                return;

            case 19:
                this.Position_Value_Text = ((System.Windows.Controls.TextBox)(target));
                return;

            case 20:
                this.Angle_Graph = ((LiveCharts.Wpf.AngularGauge)(target));
                return;

            case 21:
                this.Angle_Graph_OFF = ((LiveCharts.Wpf.AngularSection)(target));
                return;

            case 22:
                this.Angle_Graph_ON = ((LiveCharts.Wpf.AngularSection)(target));
                return;

            case 23:
                this.Angle_Value_Text = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 24:
                this.Control_Buttons = ((System.Windows.Controls.Grid)(target));
                return;

            case 25:
                this.LED_Drill_Text = ((System.Windows.Controls.TextBox)(target));
                return;

            case 26:
                this.LED_Drill = ((System.Windows.Shapes.Ellipse)(target));
                return;

            case 27:
                this.MGH_Led = ((System.Windows.Shapes.Ellipse)(target));
                return;

            case 28:
                this.MGL_Led = ((System.Windows.Shapes.Ellipse)(target));
                return;
            }
            this._contentLoaded = true;
        }