Exemplo n.º 1
0
        private void LoadWaves()
        {
            Vector3 posWave = Vector3.Zero;

            waves = new Water.Wave[waveDensity];
            Effect watereffect = game.Assets.Load <Effect>("water");
            int    waveSize    = 5;

            for (int i = 0; i < waves.Length; i++)
            {
                posWave  = new Vector3((float)randy.Next(0, 384), origin.Y + 0.01f, (float)randy.Next(0, 384));
                waves[i] = new Water.Wave(game, 2, new Vector2(waveSize), posWave, waveTexture, (float)randy.NextDouble(), watereffect);
            }
        }
Exemplo n.º 2
0
        private void LoadWaves()
        {
            Vector3 posWave = Vector3.Zero;
            waves = new Water.Wave[waveDensity];
            Effect watereffect = game.Assets.Load<Effect>("water");
            int waveSize = 5;
            for (int i = 0; i < waves.Length ; i++){
                posWave = new Vector3((float)randy.Next(0, 384), origin.Y + 0.01f, (float)randy.Next(0, 384));
                waves[i] = new Water.Wave(game, 2, new Vector2(waveSize), posWave,  waveTexture, (float)randy.NextDouble(), watereffect);

            }
        }