Exemplo n.º 1
0
        /// <summary>
        /// Disconnects from remote host providing specified reason
        /// </summary>
        public void Disconnect(string reason)
        {
            if (m_status != NetConnectionStatus.Disconnected)
            {
                SendUnsentMessages(true, 1.0f);                 // flush

                NetHandshake.SendDisconnected(m_parent, reason, this);
                if (m_unsentMessages.Count < 1)
                {
                    SetStatus(NetConnectionStatus.Disconnected, reason);
                }
                else
                {
                    SetStatus(NetConnectionStatus.Disconnecting, reason);
                    m_pendingDisconnectedReason = reason;
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Connection heartbeat, normally called from NetClient.Heartbeat() or NetServer.Heartbeat()
        /// Calling it manually may interfere with proper throttling
        /// </summary>
        public void Heartbeat(double now)
        {
            m_frameLength   = now - m_lastHeartbeat;
            m_lastHeartbeat = now;

            // resend timed out saved packets
            for (int i = 0; i < m_savedReliableMessages.Length; i++)
            {
                if (m_savedReliableMessages[i] != null && m_savedReliableMessages[i].Count > 0)
                {
                    foreach (NetMessage msg in m_savedReliableMessages[i])
                    {
                        if (now > msg.m_nextResendTime)
                        {
                            // it might have been lost; resend it
                            if (msg.m_numResends >= Configuration.NumResendsBeforeFailing)
                            {
                                m_parent.Log.Error("Dropping outgoing packet " + msg + "; maximum number of resends reached!");
                            }
                            else
                            {
                                if (MessageResent != null)
                                {
                                    MessageResent(this, new NetMessageEventArgs(msg));
                                }
                                //m_parent.Log.Verbose("Resending " + msg + " @ " + now);
                                m_unsentMessages.Enqueue(msg);

                                float nextResend = (float)now + (msg.m_numResends < 1 ? Configuration.ResendFirstUnacknowledgedDelay : Configuration.ResendSubsequentUnacknowledgedDelay);
                                msg.m_nextResendTime = nextResend;

                                msg.m_numResends++;
                                Statistics.MessagesResent++;
                            }
                            m_tmpRemoveList.Add(msg);                             // to be removed
                        }
                    }

                    if (m_tmpRemoveList.Count > 0)
                    {
                        foreach (NetMessage rm in m_tmpRemoveList)
                        {
                            m_savedReliableMessages[i].Remove(rm);                             // remove it; it will be readded upon sending
                        }
                        m_tmpRemoveList.Clear();
                    }
                }
            }

            // send all messages (possibly forcing acks to be sent)
            SendUnsentMessages((m_forceExplicitAckTime != 0.0 && now > m_forceExplicitAckTime),
                               (m_frameLength > 0.1 ? 0.1 : m_frameLength));  // throttling don't like unlikely long frames

            if (now - m_lastHeardFromRemote > Configuration.ConnectionTimeOut)
            {
                NetHandshake.SendDisconnected(m_parent, "Connection timed out", this);
                SetStatus(NetConnectionStatus.Disconnected, "Connection timed out");
                return;
            }

            if (m_status == NetConnectionStatus.Connecting)
            {
                // keep sending connect packets
                if (now - m_lastSentHandshake > NetConstants.SendHandshakeFrequency)
                {
                    if (now - m_firstSentHandshake > NetConstants.ConnectAttemptTimeout)
                    {
                        m_parent.Log.Info("Failed to connect; no answer from remote host!");
                        SetStatus(NetConnectionStatus.Disconnected, "Connect attempt timeout");
                    }
                    else
                    {
                        NetClient client = m_parent as NetClient;
                        if (client != null)
                        {
                            int bytesSent = NetHandshake.SendConnect(client, m_remoteEndpoint, m_savedConnectCustomData);
                            client.ServerConnection.Statistics.PacketsSent++;
                            client.ServerConnection.Statistics.MessagesSent++;
                            client.ServerConnection.Statistics.BytesSent += bytesSent;
                            m_lastSentHandshake = now;
                        }
                        else
                        {
                            NetHandshake.SendConnectResponse(m_parent, this, m_remoteEndpoint);
                            m_lastSentHandshake = now;
                        }
                    }
                }
                return;
            }

            m_ping.Heartbeat(now);
        }