Exemplo n.º 1
0
        /// <summary>
        /// metodo para acceder al level.
        /// </summary>
        /// <param name="level"> objeto level al que se accede. </param>
        public override void Visit(Level level)
        {
            if (level.ScreenList.Count >= 1)
            {
                this.LastScreen = level.ScreenList[level.ScreenList.Count - 1];
            }

            try
            {
                string name      = this.tag.AttributeList["Name"].Value;
                int    positionY = Int32.Parse(this.tag.AttributeList["PositionY"].Value);
                int    positionX = Int32.Parse(this.tag.AttributeList["PositionX"].Value);
                int    length    = Int32.Parse(this.tag.AttributeList["Length"].Value);
                int    width     = Int32.Parse(this.tag.AttributeList["Width"].Value);
                string imagePath = this.tag.AttributeList["ImagePath"].Value;
                string text      = this.tag.AttributeList["Text"].Value;

                IXML button = new ButtonNextPage(name, positionY, positionX, length, width, this.LastScreen, imagePath, text);
                this.LastScreen.Add(button);
            }
            catch (Exception)
            {
                string message = "there was an error while fetching data from the XML file";
                throw new NotFoundOnXMLException(message);
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// metodo que dibuja un ButtonNextPage en Unity.
 /// </summary>
 /// <param name="buttonNextPage"> ButtonNextPage a dibujar. </param>
 public void RenderButtonNextPage(ButtonNextPage buttonNextPage)
 {
     buttonNextPage.ButtonId = this.adapter.CreateButton((int)buttonNextPage.PositionX, (int)buttonNextPage.PositionY, (int)buttonNextPage.Width, (int)buttonNextPage.Length, "#FFFFFFFF", buttonNextPage.Action);
     this.adapter.SetImage(buttonNextPage.ButtonId, buttonNextPage.ImagePath);
     this.adapter.SetText(buttonNextPage.ButtonId, buttonNextPage.Text);
 }