public v4_u32(reg_u32 x, reg_u32 y, reg_u32 z, reg_u32 w) { ElementType = u32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); Elements.Add(z.AssertCast<var>()); Elements.Add(w.AssertCast<var>()); }
public static v4_u32 v4(reg_u32 x, reg_u32 y, reg_u32 z, reg_u32 w) { return new v4_u32(x, y, z, w); }
public static v2_u32 v2(reg_u32 x, reg_u32 y) { return new v2_u32(x, y); }
public static v1_u32 v1(reg_u32 x) { return new v1_u32(x); }
public v2_u32(reg_u32 x, reg_u32 y) { ElementType = u32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); }
public v1_u32(reg_u32 x) { ElementType = u32; Elements.Add(x.AssertCast<var>()); }