Exemplo n.º 1
0
        // local thread only:
        private void _purge()
        {
            if (This != null && m_closeWhenDone && ProgressMonitor.List.Count == 0 &&
                formUpDateTime.AddSeconds(SECONDS_TO_STAY_UP).CompareTo(DateTime.Now) < 0)
            {
                This.Close();
                return;
            }

            int deleted = 0;

            try
            {
                if (!keepFinishedCheckBox.Checked)
                {
                    for (int i = List.Count - 1; i >= 0; i--)
                    {
                        DisplayElement de = (DisplayElement)List.GetByIndex(i);
                        if (de.monitored.Purged)
                        {
                            this.Controls.Remove(de.progressBar);
                            this.Controls.Remove(de.label);
                            List.RemoveAt(i);
                            deleted++;
                        }
                    }
                }
            }
            catch {}
            finally
            {
                if (deleted > 0)
                {
                    RebuildGui();
                }
            }
        }
Exemplo n.º 2
0
 // local thread only:
 private void _WorkValues()
 {
     try
     {
         for (int i = 0; i < List.Count; i++)
         {
             DisplayElement de = (DisplayElement)List.GetByIndex(i);
             de.progressBar.Value = de.monitored.Progress > 100 ? 100 : de.monitored.Progress;
             de.label.Text        = "" + de.monitored;
             if (de.monitored.Complete)
             {
                 if (de.monitored.Success)
                 {
                     de.label.ForeColor = Color.Green;
                 }
                 else
                 {
                     de.label.ForeColor = Color.Red;
                 }
             }
         }
     }
     catch {}
 }
Exemplo n.º 3
0
        // must be called from this form's thread - actually is called from the constructor and from Paint()
        private void RebuildProgressBars()
        {
            inRebuild = true;
            this.SuspendLayout();

            try
            {
                int i;
                for (i = 0; i < List.Count; i++)
                {
                    DisplayElement de = (DisplayElement)List.GetByIndex(i);
                    this.Controls.Remove(de.progressBar);
                    this.Controls.Remove(de.label);
                }
                List.Clear();

                int yPos        = 48;
                int activeCount = 0;
                for (i = 0; i < ProgressMonitor.List.Count && yPos < 1000; i++)
                {
                    DateTime key = (DateTime)ProgressMonitor.List.GetKey(i);

                    Monitored mm = (Monitored)ProgressMonitor.List.GetByIndex(i);

                    DisplayElement de = new DisplayElement();
                    de.monitored = mm;

                    if (!mm.Complete)
                    {
                        activeCount++;
                    }

                    //
                    // progressBar
                    //
                    de.progressBar.Location = new System.Drawing.Point(16, yPos);
                    de.progressBar.Name     = "progressBar" + i;
                    de.progressBar.Size     = new System.Drawing.Size(120, 16);
                    de.progressBar.TabIndex = 1;
                    //
                    // progressLabel
                    //
                    de.label.Location = new System.Drawing.Point(152, yPos);
                    de.label.Name     = "progressLabel" + i;
                    de.label.Size     = new System.Drawing.Size(800, 16);
                    de.label.TabIndex = 2;

                    List.Add(key, de);

                    this.Controls.Add(de.progressBar);
                    this.Controls.Add(de.label);
                    yPos += 24;
                }
                int newHeight = yPos + 20;
                // do not allow it to resize too often, just when it grows or shrinks fast.
                if (ProgressMonitor.List.Count == 0 || newHeight > this.ClientSize.Height || newHeight < this.ClientSize.Height - 120)
                {
                    int width = this.ClientSize.Width;
                    this.ClientSize = new System.Drawing.Size(width, newHeight);
                }
                headLabel.Text = "Download Tasks - total:" + i + " active: " + activeCount
                                 + " threads: " + ThreadPool2.ActiveThreads   //Project.threadPool.CurrentThreadCount
                                 + " queue: " + ThreadPool2.WaitingCallbacks; //Project.threadPool.RequestQueueCount;
                _WorkValues();                                                // set all current values
            }
            catch {}
            finally
            {
                this.ResumeLayout(false);
                inRebuild = false;
            }
        }
Exemplo n.º 4
0
        // must be called from this form's thread - actually is called from the constructor and from Paint()
        private void RebuildProgressBars()
        {
            inRebuild = true;
            this.SuspendLayout();

            try
            {
                int i;
                for(i=0; i < List.Count ;i++)
                {
                    DisplayElement de = (DisplayElement)List.GetByIndex(i);
                    this.Controls.Remove(de.progressBar);
                    this.Controls.Remove(de.label);
                }
                List.Clear();

                int yPos = 48;
                int activeCount = 0;
                for(i=0; i < ProgressMonitor.List.Count && yPos < 1000 ;i++)
                {
                    DateTime key = (DateTime)ProgressMonitor.List.GetKey(i);

                    Monitored mm = (Monitored)ProgressMonitor.List.GetByIndex(i);

                    DisplayElement de = new DisplayElement();
                    de.monitored = mm;

                    if(!mm.Complete)
                    {
                        activeCount++;
                    }

                    //
                    // progressBar
                    //
                    de.progressBar.Location = new System.Drawing.Point(16, yPos);
                    de.progressBar.Name = "progressBar" + i;
                    de.progressBar.Size = new System.Drawing.Size(120, 16);
                    de.progressBar.TabIndex = 1;
                    //
                    // progressLabel
                    //
                    de.label.Location = new System.Drawing.Point(152, yPos);
                    de.label.Name = "progressLabel" + i;
                    de.label.Size = new System.Drawing.Size(800, 16);
                    de.label.TabIndex = 2;

                    List.Add(key, de);

                    this.Controls.Add(de.progressBar);
                    this.Controls.Add(de.label);
                    yPos += 24;
                }
                int newHeight = yPos + 20;
                // do not allow it to resize too often, just when it grows or shrinks fast.
                if(ProgressMonitor.List.Count == 0 || newHeight > this.ClientSize.Height || newHeight < this.ClientSize.Height - 120)
                {
                    int width = this.ClientSize.Width;
                    this.ClientSize = new System.Drawing.Size(width, newHeight);
                }
                headLabel.Text = "Download Tasks - total:" + i + " active: " + activeCount
                    + " threads: " + ThreadPool2.ActiveThreads					//Project.threadPool.CurrentThreadCount
                    + " queue: " + ThreadPool2.WaitingCallbacks;				//Project.threadPool.RequestQueueCount;
                _WorkValues();		// set all current values
            }
            catch {}
            finally
            {
                this.ResumeLayout(false);
                inRebuild = false;
            }
        }