/// <summary> /// Called when this block is placed /// </summary> /// <param name="world">The world it was placed in</param> /// <param name="position">The position it was placed at</param> /// <param name="blockClicked">The location of the block left clicked upon placing</param> /// <param name="facing">The facing of the placement</param> /// <returns>False to override placement</returns> /// <remarks></remarks> public virtual bool BlockPlaced(World world, Vector3 position, Vector3 blockClicked, byte facing) { return true; }
/// <summary> /// Adds the world. /// </summary> /// <param name="world">The world.</param> /// <remarks></remarks> public static void AddWorld(World world) { Server.ClassicServer.Worlds.Add(world); }
/// <summary> /// Called when this block is destroyed /// </summary> /// <param name="world">The world the block used to exist in</param> /// <param name="position">The position the block used to occupy</param> /// <remarks></remarks> public virtual void BlockDestroyed(World world, Vector3 position) { }
public static void LevelMessage(string message, World mWorld) { }