Exemplo n.º 1
0
        static GameObject[] ExtractVenuePropAnimsFromMidi(MidiFile mf)
        {
            var   objs      = new List <GameObject>();
            short index     = 1;
            var   editorCom = new Component
            {
                Rev      = 3,
                Name1    = "Editor",
                Name2    = "Editor",
                Unknown2 = 2,
                Props    = new[] { new Property("capabilities", new UIntValue(62)) }
            };

            objs.Add(new GameObject
            {
                Id = new GameObjectId {
                    Index = 0, Layer = 0
                },
                Rev        = 2,
                Name       = "root",
                Components = new[]
                {
                    editorComponent,
                    entityHeaderComponent,
                    new Component
                    {
                        Rev      = 3,
                        Name1    = "PropAnim",
                        Name2    = "PropAnim",
                        Unknown2 = 0,
                        Props    = StructValue.FromData(
                            StructType.FromData(DTX.FromDtaString(
                                                    @"(props 
                            (frame_range_start float)
                            (frame_range_end float)
                            (time_units int)
                            (is_looping bool))")),
                            DTX.FromDtaString(
                                @"(frame_range_start 3.402823E+38)
                          (frame_range_end -3.402823E+38)
                          (time_units 0)
                          (is_looping 0)")).Props
                    }
                }
            });
            void AddAnimTrack(StructValue props)
            {
                objs.Add(new GameObject
                {
                    Id = new GameObjectId {
                        Index = index, Layer = index++
                    },
                    Rev        = 2,
                    Name       = "Keys type 11",
                    Components = new[]
                    {
                        editorCom,
                        new Component
                        {
                            Rev      = 3,
                            Name1    = "PropKeysSymCom",
                            Name2    = "PropKeys",
                            Unknown2 = 0,
                            Props    = props.Props
                        }
                    }
                });
            }

            foreach (var kv in ExtractPlayerIntensities(mf))
            {
                AddAnimTrack(MakeAnimProps(kv.Key, kv.Value));
            }
            foreach (var kv in ExtractVenueAnims(mf))
            {
                AddAnimTrack(MakeAnimProps(kv.Key, kv.Value));
            }
            return(objs.ToArray());
        }