void SpawnTetromino(bool holdable = true) { this.holdable = holdable; currentTetromino = spawner.Spawn(); if (previewTetromino == null || previewTetromino.Data != currentTetromino.Data) { InitPreviewTetromino(currentTetromino); } currentTetromino.UpdateCenterPosition(spawnPoint); UpdateTetrominoPositionInGrids(currentTetromino); MovePreviewTetromino(); if (gridManager.InvalidMove(currentTetromino)) { stateManager.GameOver(); } }
void MoveTetrominoDown() { var pos = currentTetromino.Center; pos.y -= 1; currentTetromino.UpdateCenterPosition(pos); }