Dispose() public method

public Dispose ( ) : void
return void
Exemplo n.º 1
0
        private static void DeviceAdded(object sender, DeviceEventArgs args)
        {
            HidDevice hidDevice = HidDevice.Open(args.DevicePath);

            // We can be sure a hid device was be returned,
            // since we only registered device notifications
            // for hid devices.
            if (vendorId == hidDevice.VendorId &&
                productIds.Contains(hidDevice.ProductId))
            {
                // The device added appears to be a backlight device.
                devices.Add(args.DevicePath.ToUpper(), hidDevice);
            }
            else
            {
                // Not a backlight device, dispose!
                hidDevice.Dispose();
            }
        }
Exemplo n.º 2
0
        private static void DeviceAdded(object sender, DeviceEventArgs args)
        {
            HidDevice hidDevice = HidDevice.Open(args.DevicePath);

            // We can be sure a hid device was be returned,
            // since we only registered device notifications
            // for hid devices.
            if (VENDOR_ID == hidDevice.VendorId && KeyboardsToListenFor.Any(d => d.ProductID == hidDevice.ProductId))
            {
                // The device added appears to be a backlight device.
                LogitechKeyboard keyboard = new LogitechKeyboard(hidDevice, KeyboardsToListenFor.Where(k => k.ProductID == hidDevice.ProductId).First());
                devices.Add(keyboard);
                if (KeyboardConnected != null)
                {
                    KeyboardConnected(null, new LogitechKeyboardEventArgs(keyboard));
                }
            }
            else
            {
                // Not a backlight device, dispose!
                hidDevice.Dispose();
            }
        }