Exemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            // TODO: Add your drawing code here
            if (gameState == GameState.StartMenu && LoadedGameState == GameState.StartMenu)
            {
                startMenu.Draw(gameTime, spriteBatch, SpriteScale);
            }

            if (gameState == GameState.OptionsMenu && LoadedGameState == GameState.OptionsMenu)
            {
                optionsMenuScreen.Draw(spriteBatch);
            }

            if (gameState == GameState.Playing && LoadedGameState == GameState.Playing)
            {
                gameScreen.Draw(gameTime, GraphicsDevice, spriteBatch, SpriteScale);
            }

            base.Draw(gameTime);
        }