Exemplo n.º 1
0
        public static Map2D Load(string fileName)
        {
            TextAsset asset = Resources.Load("Maps/" + fileName) as TextAsset;
            Stream    s     = new MemoryStream(asset.bytes);

            BinaryFormatter bf = new BinaryFormatter();
            Map2D           m  = (Map2D)bf.Deserialize(s);

            m.UpdateCategories();
//            Debug.Log(m.sizeX);
            return(m);
        }
Exemplo n.º 2
0
        public void Initialize()
        {
//            Test();
            map = Map2D.Load(sz.mapName);
            dMap.Initialize(map, 30, 20, 1, 1);
            GameObject ec = GameObject.Find("EffectsCamera");

            if (ec != null)
            {
                crtScreen          = ec.GetComponent <CRTScreen>();
                crtScreen.settings = SerializedScenes.szScenes.getCRTSettings(sz.crtSettings_id);
            }
        }
Exemplo n.º 3
0
        public void Initialize(Map2D m, int x, int y, float sx, float sy)
        {
            map    = m;
            sizeX  = x;
            sizeY  = y;
            dx     = sx;
            dy     = sy;
            parent = new GameObject("Map");

            mapItems = new DisplayMapCompositeItem[sizeX, sizeY];
            for (int i = 0; i < sizeX; i++)
            {
                for (int j = 0; j < sizeY; j++)
                {
                    mapItems[i, j] = Initialize(i, j);
                }
            }
        }
Exemplo n.º 4
0
        public void CreateNew()
        {
            SerializedGameLevel gl = new SerializedGameLevel();

            gl.crtSettings_id = "crt";
            gl.mapName        = GameObject.Find("inpMapName").GetComponent <InputField>().text;
            gl.name           = GameObject.Find("inpNewName").GetComponent <InputField>().text;

            Map2D map = new Map2D();
            int   x   = int.Parse(GameObject.Find("inpX").GetComponent <InputField>().text);
            int   y   = int.Parse(GameObject.Find("inpY").GetComponent <InputField>().text);

            map.Create(x, y);
            Map2D.Save(map, gl.mapName);

            SerializedGameLevels.gameLevels.levels.Add(gl);
            SaveAll();

            currentLevel.Destroy();
            currentLevel = SerializedGameLevels.getLevel(gl.name);
        }
Exemplo n.º 5
0
 private void Test()
 {
     map = new Map2D();
     map.Create(32, 20);
     Map2D.Save(map, "test_map1");
 }