private void OnDestroy() { // If we call StringAssetUtil.WriteJsonObject... in editor, it calls AssetDatabase.ImportAsset // Importing a Resource like a json can cause other Shader resources with float4x4 properties to discard their previously set properties. // So only write json when object is being destroyed if (sparseUpdates != null) { string stateUpdateFilename = string.Format("DisplayConfigUpdate{0}.json", isSlantedState ? "Slanted" : "Square"); StringAssetUtil.WriteJsonObjectToDeviceAwareFilename(stateUpdateFilename, sparseUpdates, true); } }
public void ResetValues() { sparseUpdates.Clear(); // trigger a write of a blank SparseUpdates file string stateUpdateFilename = string.Format("DisplayConfigUpdate{0}.json", isSlantedState ? "Slanted" : "Square"); StringAssetUtil.WriteJsonObjectToDeviceAwareFilename(stateUpdateFilename, sparseUpdates, true); this.DeconstructUI(); // reload DisplayConfig from firmware up LeiaDisplay.Instance.LeiaDevice.GetDisplayConfig(true); LeiaDisplay.Instance.UpdateDevice(); // reload UI, rebind callbacks this.ConstructUI(); }