internal async Task <float> ReadySIAsyncInternal(InputPort port, int mode)
        {
            Command c = new Command(CommandType.DirectReply, 4, 0);

            c.ReadySI(port, mode, 0);
            await _brick.SendCommandAsyncInternal(c);

            return(BitConverter.ToSingle(c.Response.Data, 0));
        }
Exemplo n.º 2
0
		private async Task PollSensorsAsync()
		{
            if (BrickChanged.GetInvocationList().Length == 0) return;
			bool changed = false;
			const int responseSize = 11;
			int index = 0;

			Command c = new Command(CommandType.DirectReply, (8 * responseSize) + 6, 0);

			foreach(InputPort i in Enum.GetValues(typeof(InputPort)))
			{
				Port p = Ports[i];
				index = p.Index * responseSize;

				c.GetTypeMode(p.InputPort, (byte)index, (byte)(index+1));
				c.ReadySI(p.InputPort, p.Mode, (byte)(index+2));
				c.ReadyRaw(p.InputPort, p.Mode, (byte)(index+6));
				c.ReadyPercent(p.InputPort, p.Mode, (byte)(index+10));
			}

			index += responseSize;

			c.IsBrickButtonPressed(BrickButton.Back,  (byte)(index+0));
			c.IsBrickButtonPressed(BrickButton.Left,  (byte)(index+1));
			c.IsBrickButtonPressed(BrickButton.Up,    (byte)(index+2));
			c.IsBrickButtonPressed(BrickButton.Right, (byte)(index+3));
			c.IsBrickButtonPressed(BrickButton.Down,  (byte)(index+4));
			c.IsBrickButtonPressed(BrickButton.Enter, (byte)(index+5));

			await SendCommandAsyncInternal(c);
			if(c.Response.Data == null)
				return;

			foreach(InputPort i in Enum.GetValues(typeof(InputPort)))
			{
				Port p = Ports[i];

				int type = c.Response.Data[(p.Index * responseSize)+0];
				byte mode = c.Response.Data[(p.Index * responseSize)+1];
				float siValue = BitConverter.ToSingle(c.Response.Data, (p.Index * responseSize)+2);
				int rawValue = BitConverter.ToInt32(c.Response.Data, (p.Index * responseSize)+6);
				byte percentValue = c.Response.Data[(p.Index * responseSize)+10];

				if((byte)p.Type != type || Math.Abs(p.SIValue - siValue) > 0.01f || p.RawValue != rawValue || p.PercentValue != percentValue)
					changed = true;

				if(Enum.IsDefined(typeof(DeviceType), type))
					p.Type = (DeviceType)type;
				else
					p.Type = DeviceType.Unknown;

				p.SIValue = siValue;
				p.RawValue = rawValue;
				p.PercentValue = percentValue;
			}

			if(	Buttons.Back  != (c.Response.Data[index+0] == 1) ||
				Buttons.Left  != (c.Response.Data[index+1] == 1) ||
				Buttons.Up    != (c.Response.Data[index+2] == 1) ||
				Buttons.Right != (c.Response.Data[index+3] == 1) ||
				Buttons.Down  != (c.Response.Data[index+4] == 1) ||
				Buttons.Enter != (c.Response.Data[index+5] == 1)
			)
				changed = true;

			Buttons.Back	= (c.Response.Data[index+0] == 1);
			Buttons.Left	= (c.Response.Data[index+1] == 1);
			Buttons.Up		= (c.Response.Data[index+2] == 1);
			Buttons.Right	= (c.Response.Data[index+3] == 1);
			Buttons.Down	= (c.Response.Data[index+4] == 1);
			Buttons.Enter	= (c.Response.Data[index+5] == 1);

			if(changed || _alwaysSendEvents)
				OnBrickChanged(new BrickChangedEventArgs { Ports = this.Ports, Buttons = this.Buttons });
		}
Exemplo n.º 3
0
		internal async Task<float> ReadySIAsyncInternal(InputPort port, int mode)
		{
			Command c = new Command(CommandType.DirectReply, 4, 0);
			c.ReadySI(port, mode, 0);
			await _brick.SendCommandAsyncInternal(c);
			return BitConverter.ToSingle(c.Response.Data, 0);
		}
Exemplo n.º 4
0
        private async Task PollSensorsAsync()
        {
            bool      changed      = false;
            const int responseSize = 11;
            int       index        = 0;

            Command c = new Command(CommandType.DirectReply, (8 * responseSize) + 6, 0);

            foreach (InputPort i in Enum.GetValues(typeof(InputPort)))
            {
                Port p = Ports[i];
                index = p.Index * responseSize;

                c.GetTypeMode(p.InputPort, (byte)index, (byte)(index + 1));
                c.ReadySI(p.InputPort, p.Mode, (byte)(index + 2));
                c.ReadyRaw(p.InputPort, p.Mode, (byte)(index + 6));
                c.ReadyPercent(p.InputPort, p.Mode, (byte)(index + 10));
            }

            index += responseSize;

            c.IsBrickButtonPressed(BrickButton.Back, (byte)(index + 0));
            c.IsBrickButtonPressed(BrickButton.Left, (byte)(index + 1));
            c.IsBrickButtonPressed(BrickButton.Up, (byte)(index + 2));
            c.IsBrickButtonPressed(BrickButton.Right, (byte)(index + 3));
            c.IsBrickButtonPressed(BrickButton.Down, (byte)(index + 4));
            c.IsBrickButtonPressed(BrickButton.Enter, (byte)(index + 5));

            await SendCommandAsyncInternal(c);

            if (c.Response.Data == null)
            {
                return;
            }

            foreach (InputPort i in Enum.GetValues(typeof(InputPort)))
            {
                Port p = Ports[i];

                int   type         = c.Response.Data[(p.Index * responseSize) + 0];
                byte  mode         = c.Response.Data[(p.Index * responseSize) + 1];
                float siValue      = BitConverter.ToSingle(c.Response.Data, (p.Index * responseSize) + 2);
                int   rawValue     = BitConverter.ToInt32(c.Response.Data, (p.Index * responseSize) + 6);
                byte  percentValue = c.Response.Data[(p.Index * responseSize) + 10];

                if ((byte)p.Type != type || Math.Abs(p.SIValue - siValue) > 0.01f || p.RawValue != rawValue || p.PercentValue != percentValue)
                {
                    changed = true;
                }

                if (Enum.IsDefined(typeof(DeviceType), type))
                {
                    p.Type = (DeviceType)type;
                }
                else
                {
                    p.Type = DeviceType.Unknown;
                }

                p.SIValue      = siValue;
                p.RawValue     = rawValue;
                p.PercentValue = percentValue;
            }

            if (Buttons.Back != (c.Response.Data[index + 0] == 1) ||
                Buttons.Left != (c.Response.Data[index + 1] == 1) ||
                Buttons.Up != (c.Response.Data[index + 2] == 1) ||
                Buttons.Right != (c.Response.Data[index + 3] == 1) ||
                Buttons.Down != (c.Response.Data[index + 4] == 1) ||
                Buttons.Enter != (c.Response.Data[index + 5] == 1))
            {
                changed = true;
            }

            Buttons.Back  = c.Response.Data[index + 0] == 1;
            Buttons.Left  = c.Response.Data[index + 1] == 1;
            Buttons.Up    = c.Response.Data[index + 2] == 1;
            Buttons.Right = c.Response.Data[index + 3] == 1;
            Buttons.Down  = c.Response.Data[index + 4] == 1;
            Buttons.Enter = c.Response.Data[index + 5] == 1;

            if (changed || _alwaysSendEvents)
            {
                OnBrickChanged(new BrickChangedEventArgs(Ports, Buttons));
            }
        }