Exemplo n.º 1
0
        //Kisorsol egy ritkasági bónuszt az adott tárgy lehetséges bonuszaiból
        public static int[] RollABonus(ItemGenerator selectedItem)
        {
            int[] newRolledBonus = new int[2];

            List <ItemBonus> possibleBonuses = new List <ItemBonus>();

            possibleBonuses = selectedItem.item_bonuses.Where(x => x.item_bonus_max != 0).ToList();

            if (possibleBonuses.Count != 0)
            {
                ItemBonus rolledBonus = possibleBonuses[new Random().Next(possibleBonuses.Count)];

                newRolledBonus[0] = Convert.ToInt32(rolledBonus.item_bonusStatName);

                newRolledBonus[1] = new Random().Next(rolledBonus.item_bonus_min, rolledBonus.item_bonus_max + 1);
            }
            return(newRolledBonus);
        }
Exemplo n.º 2
0
        public static List <ItemGenerator> GetAllData()
        {
            OleDbCommand command = Connect();

            command.CommandText = "SELECT * FROM [ItemGenerator]";
            OleDbDataAdapter adapter = new OleDbDataAdapter(command);
            DataTable        dt      = new DataTable();

            adapter.Fill(dt);

            string debugFolder = System.AppDomain.CurrentDomain.BaseDirectory;
            List <ItemGenerator> ItemGenerators = new List <ItemGenerator>();



            foreach (DataRow row in dt.Rows)
            {
                ItemGenerator itemGenerator = new ItemGenerator();


                itemGenerator.item_id    = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(true)]);
                itemGenerator.item_name  = row.ItemArray[StaticHelper.IndexLine(false)].ToString();
                itemGenerator.item_image = debugFolder + "Images\\" + row.ItemArray[StaticHelper.IndexLine(false)].ToString();
                itemGenerator.item_type  = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());

                itemGenerator.item_rarity               = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_potionEffect         = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_potionEffectValue    = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_potionEffectDuration = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_level            = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_requiedHeroLevel = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_quantityFrom     = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_quantityTo       = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_isStackable      = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_qualityFrom      = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_qualityTo        = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)].ToString());
                itemGenerator.item_primaryStat_damageMax_randomMin  = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)]);
                itemGenerator.item_primaryStat_damageMax_randomMax  = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)]);
                itemGenerator.item_primaryStat_defenseMax_randomMin = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)]);
                itemGenerator.item_primaryStat_defenseMax_randomMax = Convert.ToInt32(row.ItemArray[StaticHelper.IndexLine(false)]);

                int bonusIndex = 19;
                itemGenerator.item_bonuses = new List <ItemBonus>();
                for (int i = 0; i < 22; i++)
                {
                    ItemBonus itemBonus = new ItemBonus();
                    itemBonus.item_bonusStatName = (EnumPossibleBonusStats)i;
                    itemBonus.item_bonus_min     = Convert.ToInt32(row.ItemArray[bonusIndex]);
                    bonusIndex++;
                    itemBonus.item_bonus_max = Convert.ToInt32(row.ItemArray[bonusIndex]);
                    bonusIndex++;
                    itemGenerator.item_bonuses.Add(itemBonus);
                }



                ItemGenerators.Add(itemGenerator);
            }

            adapter.Dispose();
            command.Connection.Close();


            return(ItemGenerators);
        }